POS Supply Solutions Expands Their Product Line to Include Custom Printed Gaming Machine Slot Tickets

March 31, 2012

POS Supply Solutions Custom Printed Gaming Machine Slot Tickets Provide Casinos with an Inexpensive Marketing Tool to Enhance Their Image and Branding

Danvers, MA (PRWEB) March 27, 2012

POS Supply Solutions, Inc. (POS Supply) is expanding their comprehensive line of products to include custom printed gaming machine slot tickets.

POS Supply’s custom printed Ticket-In/Ticket-Out (TITO) Gaming Machine Slot Tickets for use in International Game Technology’s (IGT) EZ-Pay system are designed to fit with the leading coinless slot machine thermal printers including Seiko, FutureLogic, Transact, Ithaca, Bally’s Printers and Nanoptix. Custom orders require a low five case minimum order.

POS Supply helps customers boost marketing efforts with custom printed gaming machine slot tickets. Their custom printing services provide:

  •     Photo quality 4-color process printing
  •     Four image repeat: four unique images on one ticket pack
  •     Custom logo or graphics
  •     Security options including UV visible inks and sequential numbering

POS Supply Solutions also offers blank gaming machine slot tickets. Customers can choose from blank slot tickets or tickets printed with a disclaimer. Tickets come packaged 200 sheets per pack with 80 packs per case. Each pack is individually shrink-wrapped providing protection from dust, dirt and humidity.

“POS Supply Solutions provides excellent service and a great product” said Zain Farooqi, President of Zashko Entertainment Inc. “The sales team has a very professional attitude and that is one of the many reasons why we keep ordering time and time again.”

About POS Supply SolutionsPOS Supply Solutions provides point of sale and transaction supply solutions, serving a full spectrum of hospitality, retail, financial, gas station, medical, wireless and business transaction applications. Established in 1999, POS Supply Solutions’ corporate facility is located in Danvers, MA with distribution warehouses strategically located across the United States. Over the past 13 years, POS Supply Solutions has worked with thousands of companies to ensure they receive the point of sale supplies needed for successful and efficient business operations. POS Supply Solutions was proudly named to the Inc. 500|5000 List of Fastest Growing Companies in 2011.

Contact:Alethea CopelasProduct Marketing SpecialistPOS Supply Solutions(978) 406-4230acopelas(at)possupply(dot)compossupply.com

For the original version on PRWeb visit: prweb.com/releases/prwebCustom_Gaming_Machine/Slot_Tickets/prweb9293091.htm

POS Supply Solutions Expands Their Product Line to Include Custom Printed Gaming Machine Slot Tickets

Station Casinos, Henderson settle Roadhouse dispute

March 31, 2012

Plans to renovate and reopen the Roadhouse Casino remained on hold Tuesday after Station Casinos LLC settled a lawsuit involving one of its properties and the city of Henderson.

The case began Nov. 18, 2010, when Sunset Station LLC filed a lawsuit against Henderson, Roadhouse Casino owner Robert McMackin and his company Marengo Inc. over an operating permit granted by the city.

Sunset Station claimed city officials had unlawfully approved plans for the Roadhouse to operate as a nonrestricted casino without having to build a 200-room hotel, which is required of other nonrestricted casinos.

According to a six-page settlement filed Monday in Clark County District Court, Station dropped its lawsuit against Henderson because the city attorney’s office reversed course and agreed with Station’s position.

Todd Bice, an attorney with Pisanelli Bice PLLC representing Station, said Tuesday that Station technically remained in litigation with McMackin over the status of the Roadhouse. Bice wasn’t sure “how that will play out.”

“The company was grateful the city was willing to take a look at it a second time,” Bice said. “After they investigated the situation … we were able to come to an agreement.”

City Attorney Josh Reid stipulated that anyone wanting to reopen the Roadhouse as a nonrestricted casino will have to comply with city code and build a 200-room hotel.

The Roadhouse is on Boulder Highway and Sunset Road. Sunset Station and two nearby sister properties, Fiesta Henderson and Boulder Station, all have hotels.

Henderson spokeswoman Kathy Blaha said the City Council and mayor would not have to sign off on the settlement because “no money was involved.”

“We have not heard from the (owner of the) Roadhouse,” Blaha said. “It’s up to them, so we’ll see what they do.”

McMackin was unavailable for comment Tuesday. He has argued that Station’s lawsuit was an effort by the Las Vegas-based gaming company to remove any competition.

In the settlement, Reid acknowledged that the Nov. 9, 2010, approval of the Roadhouse application was an error, a result of the conditional use permit for nonrestricted gaming on the property having expired on Dec. 20, 2006.

“The city has further reviewed and investigated the facts and circumstances surrounding the approval of the application and determined that it was approved in error as there is no valid conditional use permit for the property and that any future gaming development on the property requires compliance with the existing provisions of the Henderson City Code, including the requirements for a resort hotel,” the settlement said.

As part of the settlement, Station agreed to pay its own attorneys’ fees and dropped its claim that the City Council and other officials violated the state’s open meeting law.

Contact reporter Chris Sieroty at or 702-477-3893.

Station Casinos, Henderson settle Roadhouse dispute

What’s Going On: March 17

March 31, 2012

“What’s Going On” includes upcoming events in and around Racine County such as breakfasts, dinners, car washes, rummage sales, parties and dances intended to be money-raisers by or in behalf of nonprofit community organizations, either held or requiring reservations within the next two weeks. Announcements must arrive at The Journal Times by noon Wednesday before the desired Saturday publication date. Announcements may only be used one time. Send information to the Online Calendar at journaltimes.com/calendar and pick the Fundraisers category; mail information to: Community, 212 Fourth St., Racine, WI 53403; fax to Diane Collins, (262) 631-1780, or send email to

Check the TODAY listing in the Local section for other events taking place today.

Sunday

Sponsored by the Fraternal Order of Eagles Racine Aerie 281, 8-11 a.m. Sunday, Eagles Club, 319 Hamilton St. The menu includes omelets, eggs, toast, bacon, sausage, fried potatoes, pancakes, French toast and a full selection of beverages, including coffee and Bloody Marys. Items are sold individually.

PANCAKE & SAUSAGE BREAKFAST

Sponsored by Boy Scout Troop 105, 8 a.m.-noon Sunday, St. John Nepomuk, 1923 Green St. (enter silver doors east side of school off playground/parking lot). The menu includes all-you-can-eat pancakes, topping bar, coffee, milk and juice. Sausage is extra. Tickets cost $7 for ages 5 and older. Children ages 4 and younger eat free. Proceeds help send Scouts to camp.

SPAGHETTI DINNER AND AUCTION

Sponsored by the Appalachia Service Project volunteers at Christ Church United Methodist, 5109 Washington Ave., the dinner will be held noon-1 p.m. Sunday. Tickets cost $7 for adults and $3 for children ages 3-12. Children younger than 3 eat free. The silent auction will be from 9 a.m.-1 p.m. Sunday. Proceeds will support their mission trip to Appalachia in June, to provide home repair services to families in need. Volunteers pay all expenses, including providing materials for the home repairs.

Monday through Friday

Volunteers in Partnership with Wheaton Franciscan Healthcare will host the Nutman sale Monday through Friday. The sale features 150 quality nuts, chocolates, snack mixes and candies. Cash, personal checks and credit cards are accepted. Times and locations are:

* Monday, 9 a.m.-2 p.m., All Saints Spring Street Campus, conference room A, lower level of the medical group, 3807 Spring St.

* Monday, 10 a.m.-3 p.m., Wisconsin Avenue Campus, Memorial dining room, 1320 Wisconsin Ave.

* Tuesday, 10 a.m.-2 p.m., Wisconsin Avenue Campus, Memorial dining room, 1320 Wisconsin Ave.

* Tuesday, 9 a.m.-3 p.m., Spring Street Campus, lower level of the hospital, Sturtevant Room, 3801 Spring St.

* Wednesday-Thursday, 7:30 a.m.-3 p.m., Spring Street Campus, lower level of the hospital, Sturtevant Room, 3801 Spring St.

* Friday, 7:30 a.m.-2 p.m. Spring Street Campus, lower level of the hospital, Sturtevant Room, 3801 Spring St.

Wednesday

ANOTHER HELPING FOR HALO

The Chancery Family Pub, 207 Gas Light Drive, 11 a.m.-10 p.m. Wednesday. The Chancery will donate a percentage of each diner’s bill to HALO Inc., a non-profit organization serving men, women and children who are experiencing homelessness.

Friday

* 4–7 p.m. Friday, St. Robert Parish hall, 3320 S. Colony Ave. (Highway 45), Union Grove. The menu includes baked or beer-battered cod prepared by the Rev. Robert Kacalo, potato pancakes, french fries, sweet potato fries, macaroni and cheese, coleslaw, applesauce and homemade desserts. Beer and wine will be sold. Tickets cost $11 for adults and $6 for children ages 4-12. Children younger than 4 eat free. Proceeds benefit St. Mary-Dover and St. Robert Bellarmine Legacy Funds.

* 4:30-7 p.m. Friday. St. Paul the Apostle Catholic Church, Mount Pleasant. Featuring a hand-breaded or baked fish dinner. Tickets cost $8 for adults and $4 for children ages 3-8. Extra portions of fish will be sold for $2. Children 2 and younger eat free.

* 4:30-7 p.m. Friday. St. Therese Parish, 2020 91st St., Kenosha. The menu includes a choice of baked or fried fish and a side selection of baked potato, rice or french fries, coleslaw, applesauce, bread, homemade dessert and coffee or milk. $9. A grilled cheese sandwich with the same side choices will be sold for $7. Wine and beer will be sold.

* 4:30-7:30 p.m. Friday. St. Mary’s Parish, 225 W. State St., Burlington. The menu includes baked or fried fish, baked potato, french fries, coleslaw, applesauce, bread and ice cream. Soda, beer, wine coolers, milk and coffee will be available. Tickets cost $9 for ages 15 and older and $6 for children 14 and younger. Carryouts cost $9.50. A grilled cheese dinner will be sold for $5.

* 5-7:30 p.m. Friday, St. Rita Catholic Parish, 4433 Douglas Ave., Caledonia. The menu includes baked or fried cod, french fries or baked potato, coleslaw, rye bread, dessert and coffee or milk. Soda will be sold. Tickets cost $8 for adults and $4.50 for children ages 12 and younger. A macaroni and cheese dinner will be sold for $4.50. Carryouts will be available.

* 5-9 p.m. Friday. Eagles Club, 319 Hamilton St. A wide variety of fish is available. Open to the public. Sponsored by the Fraternal Order of Eagles Racine Aerie 281.

March 23-24

Emmaus Lutheran Church, 1925 Summit Ave., 8 a.m.-3 p.m. March 23-24. Proceeds will benefit Pink Paddling Power, the national champion breast cancer survivor dragon boat team from Racine. The team will use the funds for expenses to compete July 4-8 in Hong Kong for the world championships.

CARRYOUT Fish AND BARBECUE SALE

Searching Together Missionary Baptist Church, 825 21st St., 10 a.m.-6 p.m. March 23-24. The fish plate includes fried catfish, spaghetti, coleslaw, cake and bread, and costs $8. The barbecue plate includes rib tips and bread, and costs $6. Delivery available for five or more orders by calling (262) 633-4421.

March 24

GIFFORD ELEMENTARY CARNIVAL

Sponsored by the Gifford PTA, 10 a.m.-4 p.m. March 24, at Gifford Elementary School, 8332 Northwestern Ave., Caledonia. Indoor carnival features games, raffles and food.

SPAGHETTI DINNER BENEFIT

Sponsored by the Combat Veterans Motorcycle Association of Wisconsin Inc., noon-10 p.m. March 24, at Infusino’s Banquet Hall, 3201 Rapids Drive. There will be a 50/50 raffle, food, music and prizes. Tickets cost $10, call (262) 989-8914. Proceeds will benefit The Fisher House, which provides a “home away from home” for military and veterans’ families to be close to a loved one during hospitalization for an illness, disease or injury at the Clement J. Zablocki VA Medical Center in Milwaukee.

Prince of Peace Lutheran Church, Family Life Center, 4340 6 Mile Road, Caledonia, 4-7 p.m. March 24. The menu includes spaghetti, meatballs, bread, salad, dessert and coffee. Tickets cost $8.50 for adults, $7.50 for seniors ages 55 and older and $6 for children ages 3-12. Advance tickets cost $1 less, call (262) 639-1277. Children younger than age 3 eat free. Additional beverages and extra desserts will be sold. Carryouts will be available.

SPAGHETTI SUPPER AND AUCTION

Paris School, 1901 176th Ave., Town of Paris, 4-7 p.m. March 24. The menu includes all-you-can-eat spaghetti and meatballs, salad, bread, dessert and beverage. Tickets cost $7 for adults and high school students and $5 for seniors and students in grades kindergarten through 8. Children younger than kindergarten age eat free. There will be a silent auction, raffles, children’s book sale and a voice auction. The dinner and fundraisers will begin at 4 p.m. and the voice auction will begin at 7 p.m. Proceeds from this event will benefit Paris School technology in the classroom. Proceeds from the 50/50 raffle will support Paris School’s eighth-grade graduation fund.

MURDER MYSTERY DINNER

Franksville United Methodist Church, 10402 Northwestern Ave., Caledonia, 5 p.m. March 24. The dinner costs $20 for adults and $10 for children ages 14 and younger. People are encouraged to dress in Christmas attire for this “Ho Ho Homicide.” There will be supervised crafts for children. Reservations are required; call the church office at (262) 886-0326, or (262) 637-0463 or (262) 632-4810.

YOUTH PASTA DINNER AND SILENT AUCTION

St. Andrew Lutheran Church, 1015 4 Mile Road, Caledonia, 5:30-8 p.m. March 24. Tickets cost $8 for adults and $5 for children ages 3-12. Children ages 2 and younger eat free. Proceeds will go to St. Andrew Youth Ministry, including the support of youth to the ELCA National Convention in New Orleans this summer and to Lutherdale Bible Camp in Elkhorn.

Uncorkt, 240 Main St., 6-9 p.m. March 24. Admission of $15 includes wine tasting and hors d’oeuvres. There will be artists, vendors and a silent auction. Proceeds will benefit the Brew City Sisters, a nonprofit organization dedicated to providing information to at-risk individuals and youth regarding critical health and community issues.

Sponsored by Rochester VFW Post 11038 at Tichigan Civic Center, 6710 Big Bend Road, Waterford, 6:30-9:30 p.m. March 24. Casino games include roulette, blackjack, craps and chuck-a-luck. A raffle will be held and a cash bar available. Tickets cost $20 and include $1,000 in “play money,” beer and soda. Prizes are awarded. Tickets are available at The Bunker, 29224 Evergreen Drive, Waterford, and from VFW Post 11038 members. Only 104 tickets have been printed. Unsold tickets will be available at the door. For more information, call Frank Konieska at (262) 939-3578.

March 30

TAKE A TASTE OUT OF CRIME

Sponsored by the Racine Neighborhood Watch Inc., 6-9 p.m. March 30, at Infusino’s Banquet Hall, 3201 Rapids Drive.

There will be tasting of 60-80 varieties of wine and beer, and 40 regional Wisconsin cheeses. The event features live music by CSQ, free soda and appetizers, a cash bar, 50-50 raffle and silent auction. Items include original artwork, sports memorabilia, Brewers tickets, themed baskets and home security. Tickets cost $30 in advance and $40 at the door.

Advance tickets are available at Racine Neighborhood Watch Inc., 800 Center St., Room 316; Piggly Wiggly, 5201 Washington Ave. and

3900 Erie St., and D.P. Wigley, 234 Wisconsin Ave.

April 1

9-PIN NO-TAP BOWLING TOURNAMENT

Sponsored by the Recreational Activities for the Developmentally Disabled, this tournament begins with check-in at 1:30 p.m. April 1 at Paradise Lanes, 6501 Washington Ave., Mount Pleasant. Bowling starts at 2 p.m. The 9-pin no-tap means that nine pins on the first ball counts as a strike. The entry fee is $20 in advance or $25 at the door. Top bowlers receive cash prizes based on the number of entrants. There will be a cash raffle. To register or make a donation for a prize drawing, call (262) 633-0291 or go to radd-cpa.org.

What’s Going On: March 17

Beyonce Could Live at the Revel, and It Wouldn’t Save Atlantic City

March 31, 2012

Atlantic City is abuzz with the news that Beyonce plans to perform to help hype the April 2nd opening of the lavish Revel casino. The struggling gambling town hopes the $2.4 billion casino resort provides a much needed shot in the arm. But for the seaside resort, the arrival of the Revel is more likely to be a last gasp.

The Revel may help hide some of the underlying problems facing Atlantic City. But the reality is this: Stick a fork in AC. Its best days are over.

Thirty-plus years of casino gambling has failed to revive A.C. Governor Christie’s latest plan to transform the town is pretty much window dressing and less government regulation. Despite the addition of a flashy casino, gambling revenues are expected to continue to drop in the coming years. (Full disclosure: I edit an anti-gambling blog.)

The big problem facing Atlantic City is competition. The 2004 legalization of casinos in Pennsylvania is killing Atlantic City. Gambling revenues in A.C. are down 30 percent since 2006. A PricewaterhouseCoopers study said revenues will drop by another 22 percent by 2015.

Sure, the economy is showing signs of rebound, but more trouble looms for Atlantic City. Last week, lawmakers in New York took the first step toward legalizing commercial casinos there. The process requires changing the state’s constitution, which requires a voter referendum expected to occur in November 2013.

The opening of casinos in New York could be the knock-out punch. Just as Pennsylvania gamblers no longer need to schlep to A.C., New Yorkers can stay home and blow their money. In fact, train service from Manhattan to Atlantic City just ended.

Likewise, many North Jersey gamblers may find it easier to go to New York. That may prompt Trenton lawmakers to legalize gambling at the Meadowlands, something that has been discussed often over the years. That will siphon off even more business from A.C. More casino competition is coming soon from other nearby states, including Maryland and Massachusetts.

The upshot: More casinos and limited gambling dollars mean fewer visitors in Atlantic City. That will add to A.C.’s decay. To be sure, Atlantic City has never lived up to the promise. A number of casinos have been in and out of bankruptcy in recent years. Even the Revel needed a state bailout to finish getting built. Many hope the Revel will attract more gamblers, but it is just as likely to take away business from the other A.C. casinos, further weakening them.

One casino, the Atlantic Club, is shifting its focus and going after low rollers by offering $1 bets on roulette and beefing up the payout on its penny slot machines. The casino is also offering hotel rooms for as little as $19 a night.

Don’t recognize the Atlantic Club? That’s because the casino—formerly the Hilton—is on its third name in a year. Now it is becoming the Walmart of casinos by offering everyday low prices.

Is it a winning strategy or a sign of desperation? One thing is sure: Atlantic City continues to lose its allure—if it ever had any. The Miss America pageant left town a few years ago. If anything, gambling has hurt Atlantic City more than it is has helped. There has been a corrupting influence on the local government that has resulted in a string of mayors and other elected officials getting indicted. Short of a nice strip of outlet stores, Atlantic City remains pretty much a dump. Meanwhile, property values in other Jersey Shore towns have soared since casinos were legalized.

A 1999 report by the National Gambling Impact Study Commission found that casinos hurt other businesses. “Many of the ‘local’ businesses remaining are pawnshops, cash-for-gold stores and discount outlets,” the report said. The number of bars and restaurants in Atlantic City dropped from 311 in 1978, when casinos first opened, to 66 in 1999.

That was more than a decade ago. Since then, things have only gotten worse for Atlantic City. The Revel may provide a positive blip, but not a revival.

 

Beyonce Could Live at the Revel, and It Wouldn’t Save Atlantic City

Printed Circuit Design & Fab Magazine Online

March 31, 2012

OSATs are facing off with foundries over next-gen packages.

Two poker games occurred at the IMAPS Global Business Council and International Device Packaging Conference held in Ft. McDowell, AZ,  in early March. One was a game of Texas Hold’em for attendees; the other had much bigger stakes. Time was, companies were vertically integrated, and large semiconductor companies established and maintained assembly operations to produce packages. While a few companies, including IBM, Intel, Samsung, Texas Instruments and others, maintain strategic assembly operations, many companies shifted to the “asset light” model, and the era of the fabless semiconductor emerged. The industry is potentially entering a new stage with the move to 2.5D (chips mounted on silicon interposers) and 3D with through silicon vias (TSVs). Will the fabless model still produce the high margins of the past? Is the industry moving back to its past with a new vertical integration infrastructure?TSMC has announced that it plans to cut the outsource service assembly and test (OSAT) suppliers out of the assembly of silicon interposers it produces – and eventually 3D TSV assembly. The growing concern over that infrastructure model was evident at one panel session. The panel included representatives from TSMC, GlobalFoundries, UMC, Qualcomm, Hynix, Amkor and ASE. The argument is that the thin, delicate wafers cannot be shipped from the foundry to the OSAT for assembly without potential damage, and that responsibility for a defective finished product would be difficult to determine. TSMC describes the 3D TSV process as extremely complex, and says it should handle an assembly process with equal complexity, including everything from substrate design to dicing the micro-bumped wafers and assembling the finished stack into the package. TSMC already provides bumping and wafer level packaging services, but the new proposal is a step into territory typically reserved for the OSATs. This play would cut OSATs out of the high-value segment of the market. (Of course, TSMC will leave assembly of the lower value package types to OSATs.) With IBM, and now Intel, offering foundry services, as well as having internal assembly operations, the stakes are high in the game to dominate the market. Samsung, a vertically integrated OEM that also offers foundry services, is maintaining a low profile and not showing its hand. Other foundry service providers such as GlobalFoundries have announced they will not provide assembly services and will work in conjunction with OSAT partners. UMC will make silicon interposers and supply them for use by OSATs.  The silver lining, as ASE notes, may be if the foundries get into the assembly business, margins for packaging – and assembly may increase. Commercialization of 2.5D and 3D technology will be enabled by continued process improvements. Papers and panel sessions at the conference highlighted areas in the 3D TSV process that would benefit from new developments. The materials panel highlighted many new developments in underfills, dielectrics and materials for wafer bond/debond. The panel  indicated materials for the bond/debond process used in wafer thinning for the 3D TSV process are an area that could use the most improvement. Equipment makers EV Group and Suss Microtec described new system developments. Much progress has been made by individual companies and consortia to improve the debonding process. While technical issues still need to be resolved, supply chain and business issues are of increasing concern. With supply chain disruptions such as the earthquake and tsunami in Japan and flooding in Thailand in 2011, some companies are not happy with the model that does not permit second sources for interposers and assembly. The complexity of silicon interposers and 3D TSV assembly is not being debated. The difficulty of dicing thin wafers fabricated with ultra low-k dielectrics, and bonding the die with micro bumps using new materials and processes, is not in question. Stresses during the assembly process must be carefully managed to prevent delamination of the silicon itself. Selecting materials, developing the assembly process, and executing the turnkey operation to produce a finished package with high yield will be challenging, and it is not clear to everyone which group has all the necessary skills. TSMC has clearly demonstrated successful completion of various 3D TSV process steps. However, the first product samples of die assembly on interposers were a joint effort involving die design by Xilinx, fabricated by TSMC, with Amkor providing assembly on an organic substrate manufactured by Ibiden. Which strategy will provide the best results and move these new technologies into high-volume manufacturing is an open question. With all players holding their cards close to their vests, the industry is moving into a new era with ramifications for the future infrastructure.

SidebarWhat’s a Silicon Interposer with TSVs?A silicon interposer acts as a transposer between the silicon die and package substrate. Communication between the die are possible by routing signals down through the interposer and up to the next chip. The advantages of silicon substrates result from the combination of the silicon material properties and multichip packaging, including:

  • High wiring density due to the very flat substrate.
  • TCE matched to the silicon die.
  • Excellent electrical and thermal performance.
  • Lower laminate substrate cost due to reduced wiring density.
  • Lower cost of active devices due to partitioning large die with minimal effect on performance.
  • Lower cost of active devices due to smaller flip-chip bump pitch.
  • Lower power requirements than equivalent single-chip packages due to multiple chips combined on one substrate.
  • Possibility of integrating passives into the substrate.

E. Jan Vardaman is president of TechSearch International (techsearchinc.com); This e-mail address is being protected from spambots. You need JavaScript enabled to view it . Her column appears bimonthly.

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Printed Circuit Design & Fab Magazine Online

March Madness viewing parties: Where to watch in Las Vegas – Las Vegas Weekly

March 31, 2012

If you’re a true fan, you probably already know the details in this story. But read it anyway.

Photo: Geri Kodey / UNLV

For basketball fans, the month of March is sacred and Las Vegas is the place to come for the perfect combination of stadium food, drinks and sports betting. Consult our guide to find the ideal venue where you can enjoy the pleasures of Vegas while following your bracket, and if you’re lucky, make a little money while you’re at it.

The Suncoast celebrates with a March Hoopla viewing party March 15, 16, 18, 31 and April 2 in the Suncoast Showroom. Catch all the action on multiple big screens plus drink and food specials, prizes and beer pong. KKLZ will be doing live remote broadcasts each day.

Riviera will air all of the games for the first two rounds on massive 50’ screens inside the Riviera’s Grande Ballroom as part of a free viewing party. There will also be a free throw shooting contest, a beer pong tournament and a 3-on-3 Bikini Basketball Tournament with the girls of Sapphire Gentlemen’s Club.

Sapphire Gentlemen’s Club hosts a March Madness party featuring many viewing screens plus drink specials including Absolut Vodka, Jameson Whiskey, Malibu Rum and Heineken. On April 2, Fox Sports Radio 1460 AM will be broadcasting live from the club and at 5 p.m. don’t miss the Sapphire Stripper Shootout featuring 20 dancers vying to take home cash and prizes.

Lynyrd Skynyrd BBQ and Beer will run specials March 15-18. Guests can reserve a seat for $20 and happy hour food specials including pulled pork sandwiches, wings, queso and chips and cheddar-jalepeno sausage sandwiches. Sports fans can also enjoy $4 draft beer, $5 well cocktails and wine, $15 domestic pitchers, $20 domestic buckets and $25 import buckets.

Lagasse’s Stadium kicks off its new happy hour specials just in time for March Madness. From Monday through Friday 11 a.m.- 4 p.m., enjoy appetizers priced at $4-$7 including quesadillas, sliders, jalapeno poppers, pretzels and bruschetta plus $4 beers and $5 well cocktails.

The Fremont St. Experience brings the party downtown with a month-long free event called March Hoops. Guests can test their skills in the High Hoops Zone and enjoy performances from the Hardwood Hotties and the Dream Team Divas. The dance troupes perform on the 1st and 3rd Street stages nightly. Drink specials will also be available throughout the month.

Fans with losing sports book tickets can drown their sorrows at LBS: A Burger Joint at Red Rock Resort while they grab a tasty bite to eat. Guests who present a “dead” sports book ticket can receive a free draft beer from Tuesday, March 13, through Monday, April 2. In addition, the beloved “Bracket Burger” is back, featuring an LBS beef patty topped with American cheese, fried egg, firecracker onions, lettuce, tomato, avocado, spicy mustard and BBQ sauce, served with shoestring fries for $14.50.

Crazy Horse III gentlemen’s club offers up March Madness specials through Monday, April 2. Guests can enjoy buckets of four Budweiser or Bud Light bottles for $20 plus daytime food specials including a six-inch sub, chips and a well cocktail for $5.

Ravello Lounge at M Resort opens at 8 a.m. starting Thursday with the games being shown on 40 screens. Food and drink specials include $2.50 Bud Lights and $1.50 hot dogs. There will also be a satellite betting station from Cantor Gaming, so the venue can be a one-stop shop for gamblers and viewers alike.

PBR Rock Bar and Grill offers $19 beer buckets throughout the tournament and will feature all the action on 105 HD TVs.

Joystixx inside Hooters offers up Widmer Brothers Hefeweizen specials through April 2. Purchase a Hefeweizen in a March Madness souvenir glass for $5 and receive endless refills for $2.50. In addition, guests can enjoy $1.50 Bud and Bud Light all over the casino 24/7.

Minus5 Ice Bar at Mandalay Place offers a March Madness viewing party in the newly renovated lodge area featuring HD TVs, including a 72-inch LED screen. Drink specials include $3 PBRs, $3 house wines and $7 Skyy Infusion martinis.

Rhumbar at Mirage hosts a tailgate party from March 15-18 featuring $5 Red Bull “Rebound” bomber shots, Coors Light bottle buckets in a souvenir cooler for $25, Ultimat Bloody Marys and Patron margaritas for $6 plus food items like pulled pork sandwiches, chili, nachos and hot links.

Starting on March 15, Blondies Sports Bar & Grill at the Miracle Mile Shops will offer deals like buckets of five domestic bottled beers for $20.

El Cortez hosts a viewing party March 15-17 in the Fiesta Room. Guests can enjoy $1 Budweiser drafts, $2 Bloody Marys and $2 bratwursts plus $1 specials on danishes, coffee, fountain drinks and chips.

All Station Casinos and Fiesta sports books will bring back their annual specials, featuring $1 Bud and Bud Light plus $1 hot dogs. Other drink specials include $2 Michelob Ultra, Jameson shots and Jameson and ginger ale, $3 Baileys and Smirnoff Fluffed or Bacardi and cola, $4 Absolut Bloody Marys or Absolut and Red Bull.

Society Café at Encore introduces its new happy hour specials just in time for March Madness. Available Monday-Friday from 3-6 p.m. Food items include mac ‘n cheese bites with truffle dipping sauce, lollipop chicken wings with a blue cheese dipping sauce, Grandma Rose’s meatballs and crispy rock shrimp. The items are $7 apiece or 3 for $19.

The Las Vegas Hotel turns into Hoops Central from March 15-18, featuring giant HD screens, satellite betting stations, giveaways from Arroyo Golf Club and Sienna Golf Club plus $2 beers and hot dogs. Bettors can get a free March Madness T-shirt with a $25 wager made in the Super Book on the first-round parlay card, while supplies last.

The Stratosphere morphs into March BBall Tournament HQ from March 15-18. Watch all the action in the newly renovated Stratosphere Theater with nine theater-style screens. Breakfast food specials will be available from 8-11 a.m. for $3 and $6. A build-your-own taco and nacho bar will open at 11 a.m., and guests can also enjoy $5 pitchers of Budweiser and Bud Light plus live betting stations and blackjack games. Wi-Fi is also provided free of charge, so bring your laptops.

Caesars Entertainment will offer several packages for all types of fans, including the Man Cave Package available at Caesars Palace, Imperial Palace and Planet Hollywood. This deal allows guests the comfort of premium seating and an all-you-can-drink-and-eat spread plus four private screens and visits from the Coors Light models. Basketball Hall of Famers James Worthy and Clyde Drexler will be making visits to all three properties to watch with the fans and sign autographs. Harrah’s has drink specials throughout the tournament at Toby Keith’s I Love This Bar & Grill, Carnaval Court and the Piano Bar, which offer buckets of five aluminum Miller Lite and Coors Light beers for $25. Caesars Palace will also host the second annual Hoops and Hold ‘em Poker Tournament beginning at noon on March 14. Special events are scheduled throughout the NCAA tournament, so see the poker room for more details.

The Cosmopolitan presents Hoops and Hops from March 15-18. The event features multiple big screen plasma TVs to catch all the action plus two sports betting stations and an open bar. A la carte food items like hot dogs, nachos and pretzels are sold separately. Wristbands are $50 each day, and the event takes place in the Brera Room.

Rockhouse at Imperial Palace offers specials, including 2 for 1 beers on Fridays and Saturdays plus beer pong during the games.

The Gold Spike downtown offers $6 shots of Tullamore Dew paired with a glass of Guinness Stout plus a live music lineup.

On game days, the Deuce Lounge at Aria offers an all-day buffet and open bar for a $60 cover.

March Madness viewing parties: Where to watch in Las Vegas – Las Vegas Weekly

Bingo winner wants repeat

March 31, 2012

Bingo winners Oksana Nero (l) and Hazel Jones share a prize of $10,000, March 19, 2011. Jones says she wants more in this year’s Bingo. (PERRY MAH/EDMONTON SUN FILE)

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Hazel Jones couldn’t believe her eyes when she matched all nine numbers on her Sun Bingo card in February 2011.

She’d spent the night before gripping her ballot — with eight numbers already highlighted — in anticipation.

"The excitement was building," said Jones, who played the game religiously last year. "I was down to the one number and it actually came up."

Jones split the $10,000 Sun Bingo jackpot that week with one other lucky winner, and spent her $5,000 flying around the Prairies to visit family.

Click here for more on Sun Bingo

"I flew to Calgary to see my daughter get married, and to Regina to watch my granddaughter get married," said the 83-year-old northside resident.

It’s the second week for the Sun Bingo contests — one of the newspaper’s most popular contests. It has been running for more than 20 years and the Edmonton Sun has given away more than $20 million.

The first cards of 2012 were shipped out inside last week’s Sunday Sun, and the first $10,000 was shared three ways — between an Edmonton mother and daughter, and a winner from outside the city.

Jones says she’s keeping her fingers crossed this week, and enlisting the help of her neighbours.

"Lots of them don’t play, so they give me their cards," she said. "It sure would be nice to spend my summer visiting family again."

According to promotions co-ordinator Pamela Kirby, the key to winning is simply remembering to check the paper for the nine new numbers printed every day.

"Don’t forget to pick up a paper and get in on the fun," said Kirby.

"You could be a winner." Players must match all of

the numbers for a chance to win the $10,000 jackpot.

Each week, another $10,000 cash prize is up for grabs.

Bingo enthusiasts can also score some cash by matching the serial number on the card to the daily lucky number printed in the Sun, for a $1,000 prize. Today’s numbers are on Page 25.

Those who don’t get a chance to yell "bingo" can get in on a bonus draw of $5,000 by dropping off their signed ballots to a Mac’s convenience store.

All winners are asked to call 780-468-0256 to claim their bingo prize.

The card must be verified by 3 p.m. on the Saturday of each game week.

Bingo winner wants repeat

The Front Row with MARK NELKE March 29, 2012 – Coeur d’Alene Press: Sports

March 30, 2012

I did not stay up to watch the Mariners opener Wednesday morning.

But I did wake up and started watching in the sixth inning, the score tied at 1. The M’s woke up four innings later, winning 3-1 in 10 innings.

Between the sixth and the 10th, it looked like the M’s of recent years — nasty pitching, ugly hitting. The A’s apparently de-emphasized hitting in their organization years ago, so they didn’t pose much of an offensive threat either.

The two M’s that can hit — Dustin Ackley, and Ichiro — did hit, with Ackley driving in two runs and Ichiro, who looks like one of those veteran slowpitch softball players who can serve the ball wherever they want, getting four hits.

Felix pitches eight strong innings and gets a no-decision — where have we seen that before?

REMEMBER, THE newest member of the West Coast Conference is the University of the Pacific in Stockton, Calif. — not Pacific University, which is in Forest Grove, Ore. Keep that in mind, Zag fans, when you make your travel plans for the 2013-14 men’s basketball season.

Conference roulette happens so often anymore that we’ve just resigned ourselves that our favorite leagues will never remain the way they always have been.

The Pacific-8 became the Pac-10 and, now, the Pac-12 — and was very nearly the Pac-16. The Big East looks way different now than when it opened in 1979 featuring men’s basketball.

(Speaking of leagues, is there going to be one for Idaho if the Western Athletic Conference continues to get raided by the Mountain West and other conferences?)

Anyway, Pacific will give the West Coast Conference 10 teams — assuming BYU sticks around. Even if BYU is just idling in the WCC until a better offer comes along, at least the Cougars provided another team to challenge Gonzaga and Saint Mary’s in men’s basketball.

Hopefully Pacific can do the same. The Tigers, who play their final season in the Big West Conference in 2012-13, are coming off an 11-19 season, but have won 20 games seven times in the last 10 seasons.

They’ve played in the NCAA tournament eight times, the last three coming in 2004, ’05 and ’06. I saw the ’06 team in Salt Lake City give Boston College all it wanted — back when B.C. was pretty good — before falling in overtime.

Pacific plays in the Alex G. Spanos Center, which seats 6,150. Gonzaga’s McCarthey Athletic Center (6,000) was the biggest arena in the conference until BYU (with its 22,700-seat Marriott Center) joined in 2011.

IF KENDALL Marshall hadn’t broken his wrist, I probably would have had much more of a rooting interest in the Final Four.

But with no North Carolina in New Orleans this weekend, I’m not sure who to pull for.

Do you root for the Kentucky One-and-dones, so coach John Calipari wins the national title he should have won in 2008 with Memphis, if the Tigers had only made a few more free throws down the stretch?

Or Louisville, which would mean coach Rick Pitino would have beaten his former school in the semifinals, and won with a roster where you’d be hard-pressed to name more than one player on it?

Or Ohio State, so Zag fans could say they lost to the team that went on to win the national title?

Or Kansas, which beat Memphis in that ’08 title game, and is back in the Final Four with a group of largely unknown players?

IN THE Women’s Final Four, I will root for Stanford, but I think Baylor is too big, too quick, and will win it all. Maybe the Brittany Griners will even trot out some neon green uniforms like their men’s team wore in the tournament.

I remember years ago when Stanford was the destination of choice for the top high school players on the West Coast. If you were good enough to be considered by Stanford, you were pretty good.

Since then, some of the top local players went to Arizona State and, more recently, are going to Gonzaga.

Funny to see UConn in a Final Four and no one is talking about them winning the title this year. They’ve only won seven national titles in the last 17 seasons.

Mark Nelke is sports editor of The Press. He can be reached at 664-8176, Ext. 2019, or at . Follow him on Twitter at CdAPressSports.

The Front Row with MARK NELKE March 29, 2012 – Coeur d’Alene Press: Sports

Laughlin Times: Local

March 30, 2012

Laughlin in brief - a collection of area events.

Monday, March 26, 2012 5:07 PM PDT

Virtual school to hold informational session in Laughlin tomorrowLAUGHLIN - The Nevada Connections Academy will hold an information session for parents to learn how the virtual public charter school can offer an alternative on Thursday, March 29, at 6:30-8 p.m. at Spirit Mountain Activity Center at the corner of Needles Highway and Arie Avenue.

Parents-guardians will be able to meet with the academy's certified teachers, along with meeting parents of academy children.Because it is a public school for students from kindergarten through grade 12, there are no costs for tuition, fees or supplies. Call 800-382-6010 or visit ConnectionsAcademny.com for more information.

Register to vote at branch library todayLAUGHLIN - Volunteer Deputy Registrars Dottie and Jesse Lewis will assist Nevada residents in registering to vote at the Laughlin Branch Library from 4-6 p.m. on Wednesday and Thursday, March 28 and 29.They also will be in the library lobby from 4-6 p.m. Tuesday, April 17; Thursday, April 19; Monday, May 7; and Wednesday, May 9.Proof of residency and a Nevada driver's license are required to register. Those who have moved since the last time they voted, or have changed their name, must update their registration.The branch library is on Needles Highway at Las Palmas Lane, just above the U.S. Post Office. Call 702-507-4060.Development panel cancels meetingLAUGHLIN - Due to not being able to post the agenda in time for its meeting today, March 28, the Community Development Committee meeting has been canceled, according to Town Advisory Board Committee Co-Chair Mike Bekoff.VFW to nominate officers todayLAUGHLIN - The next Veterans of Foreign Wars Laughlin Post 243 meeting will be Wednesday, March 28, at 5:30 p.m. at the American Legion hall on Bruce Woodbury Drive at Cougar Drive.This will be an important meeting, to nominate officers for the coming year. The election of these officers will be held at the April 25 meeting. The new officers will be installed at the May meeting.Call Commander Roger Reimer at 702-299-1510 for more information.Easter egg hunt to be April 7LAUGHLIN - The Clark County Parks-Recreation Department will hold the annual Easter egg rush, calling it Egg-ceptional Egg-stravaganza, on Saturday, April 7, from 9-11 a.m. at Mountain View Park on Needles Highway at Arie Avenue.The free hunt will be by age group with staggered starts so parents-guardians, relatives and friends can see all the kids.The hunt for 2-4 year olds will begin at 10:15 a.m.; 5-7 years old at 10:30 a.m.; and 8-10 years old at 10:45 a.m.Call 702-298-3413 during county business hours for more information.Laughlin Masons meet first MondayLAUGHLIN - Laughlin Lodge 56, Free and Accepted Masons, meets the first Tuesday at 7 p.m. in the Mirror Room of the Riverside Resort Hotel-Casino in downtown Laughlin.Call Lodge Master Bennie Greene at 928-565-4414 or the resort at 702-298-2535 for more information.Circle of Art-Craft Show to begin March 30LAUGHLIN - The Avi Resort-Casino will host the fifth annual Circle of Art-Craft Show from Friday, March 30, through Sunday, April 1, from 9 a.m. to 5 p.m. in its Grand Ballroom.There will be more than 70 booths. Artists will display pottery, wood block, glass art, turquoise, silver and copper jewelry. There will be oil paintings, water color, acrylics and computer painting. No two booths will be the same.Burt Nichols will entertain with Native American music on his flute.Admission will be free to all ages. Call Ellen DeLong at 928-768-1488 for more information.Laughlin board was to hear design reviewLAUGHLIN - The Town Advisory Board was to meet March 27 to approve a design review to meet Clark County's Title 30 hillside ordinance, for Gilligan's Tavern at Casino Drive and Needles Highway.The advisors recommendation was to be sent to the Clark County Planning Commission for its April 17 meeting, on the final hillside grading plan for the 6-acre sloping parcel that features 12 percent grades on some of the property. The staff recommended approval. The tavern has been open for several years. Thomason Consulting Engineers of Las Vegas represented RPB Properties, the owner.County, firefighters make 3-year pactLAS VEGAS - Clark County has made a tentative agreement on a three-year labor contract with the International Association of Fire Fighters Union Local 1908.From July 1, 2012, through June 30, 2015, the contract will include a two-year wage freeze and no longevity for any new employees. Either party may open the salary negotiations in the third year.This is the third consecutive agreement with the IAFF in the past 18 months to include some financial concessions in the second-best paid fire department in the country. County staff estimates the longevity clause will save more than $60 million in the next quarter century.A county report released earlier this month showed the fire department's payroll decreased by more than $11million, or 12 percent, in the past two years. County commissioners will consider the agreement on April 17.Next Elks meeting will be April 17LAUGHLIN - The committee organizing a local Elks lodge is putting on a drive to sign up by its next meeting the final 20 adults needed to apply for a charter.The group will meet at 6 p.m. on Tuesday, April 17, at Gnat's Landing. Men and women who have never been an Elk, members who would like to transfer and former members, who would be reinstated, all would be charter members.Call Ken Shultenburg at 702-299-0280 or Rose Wever at 702-298-9454 for more information.Attend spring guitar concert tonightLAUGHLIN - The annual Laughlin Junior-Senior High School spring classical guitar concert will begin at 6:30 p.m. today in the school library as the beginning and intermediate students of John DelQuadro perform.The public is invited to the free program.Positive PawsLAUGHLIN - February Positive Paws winners at Bennett Elementary School are Leslie Quintero, Timothy Bates, Dominic Tolefree, Cameron Witzig, MacKenna Brown, Jayden Tolefree, Trinity Hughes, Emily Solis, Vincent Reagan, April Phromta, Mellisa Toleson, Vanessa Mejia, Sally Jo Cantero, Jackie Buenaventura, Kierstynn Miner, Sarah Baney, Ashley Bishop, Nate Pineda, Makenzee Chambers, Daniel Favela Hernandez, Malik Ksouri, Osvaldo Castro and Kainoa Keahilihua.Support groupBULLHEAD CITY - The next monthly meeting of the Care Givers Support Group will be at 10 a.m. Monday, April 2, in Building 2, across Silver Creek Road from Western Arizona Regional Medical Center.Anyone providing long-term care for a loved one, for any disease or condition, is invited.Call Diane Schwartz at 928-704-1385.Join April 12 mixerLAUGHLIN - The Bullhead Area, Mohave Valley and Laughlin Chambers of Commerce will host a joint mixer at 5 p.m.Thursday, April 12. at Harrah's.Admission will be $10 per member or $15 per non-member.Teens to hold bake sale Palm SundayLAUGHLIN - The Pro-Teens youth group of Laughlin Community Church will hold its next fund-raiser, a bake sale, before and after services on Palm Sunday, April 1.They are raising money to attend the Memorial Day weekend Christian youth revival at Del Mar, Calif., which costs $100 per reservation, plus travel.Each first Sunday is reserved for the Lord's Supper Communion at the 8 a.m. and 10:30 a.m. services, with the monthly Bible pledge also given on the first Sunday each month.The final Annie Armstrong Domestic Missions collection will be taken up at the 10:30 a.m. service on Easter Sunday, April 8. The goal is $1,200.A biblical-based worship is held Tuesdays at 6:30 p.m.Adult Bible study is at 9:15 a.m. Sundays and children's Bible study at 9:30 a.m. Sundays. The Pro-Teens youth group for junior and senior high school students begins at 12:30 p.m. Sundays with a meal and lessons led by Summer Kruse and Cheryl Crow.Mondays from 4:30-5:30 p.m. Sarah Byerley leads Moms in Prayer for women to gather and pray for children.Coffees with Kit, an in-depth Bible study, is offered Wednesdays at 9:30 a.m. and Thursdays at 5:30 p.m.All are invited to the church's various services, Senior Pastor Gene Lee said. The church is on Needles Highway near the El Mirage Way traffic signals. Call 702-989-1228 for more information.St. John's Church ships 76 boxes to AfghanistanLAUGHLIN - The Afghanistan Military Troop Outreach Program packed and shipped 76 boxes to 10 soldiers to share with their units. They would like to thank all who helped make this another success including those who packed, labeled, numbered and shipped the boxes, and cleaned up the church afterward. Thanks also to those who baked, stuffed Easter eggs, purchased supplies, donated money to help with the shipping costs and to the Laughlin Post Office for assistance in shipping. The next shipping date will be in June.The schedule for church is:Friday, March 30 - Tiger Mass, 6 a.m.; Mass, 8 a.m.; stations of the cross and soup supper, 6 p.m.Saturday, March 31 - Vigil Mass at Riverside Resort Hotel-Casino in Don's Celebrity Theatre, 4 p.m.; vigil Mass at church, 6 p.m.Sunday, April 1 - Mass at church, 8 a.m.; Masses at Riverside, 10 a.m. and noon.Saturday and Sunday, March 31-April 1 - Second collections for the building fund.The church is on El Mirage Way at Banyon Drive. Visit stjohnthebaptistlaughlin.com. Call 702-298-0440 Monday-Friday from 8 a.m.-3 p.m.CCSD parent survey due April 19CLARK COUNTY - The annual Clark County School District parent survey is available on-line at ccsd.net/parentsurvey then enter the oldest child's student-lunch ID number.The survey is open to all parents-guardians until Thursday, April 19, for them to share their school-related experiences.All CCSD schools will have computers available for any parent-guardian who does not have Internet access.Parents and guardians preferring a paper copy, or who have questions, can call the district Research Department at 702-799-1187.New Hope Hospice asks for donations to honor volunteers by SaturdayTRI-STATE AREA - April 15-21 will be National Volunteer Week, during which New Hope Hospice would like to honor its volunteers with a lunch.The hospice is seeking donations of goods and/or services worth $25 or more and monetary donations of any amount by March 31.They will be used to purchase items for raffles at the lunch. Men and women volunteers range in age from 16 to 90.Donors should contact Kim Cool at 928-254-7959, fax 702-298-392 or ActivitiesAmerican Legion Post 60Today, March 28 - Spaghetti dinner, 5 p.m.; VFW Laughlin Post 243 meeting, 5:30 p.m.; snowbird party, 7 p.m.Thursday, March 29 - Laughlin Economic Development Corporation Leadership Forum speech by Steve Hill, with no-host dinner at 5 p.m. and free speech at 6 p.m.Friday, March 30 - Fish, chicken and more dinner, 5-7 p.m.Saturday, March 31 - Richard Springston memorial, 10 a.m.Sunday, April 1 - Breakfast, 8 a.m.-noon.Tuesday, April 3 - Auxiliary to play cards, noon; Kiwanis Club meeting, 6:30 p.m.Open 24 hours. Call 702-299-1510.Boys and Girls ClubToday, March 28 - Power hour, 3:30-4:30 p.m.; youth for unity, 4:30-5:30 p.m.; fine arts, 5:30-6 p.m.Thursday, March 29 - Power hour, 3:30-4:30 p.m.; fine arts, 4:30-6 p.m.Friday, March 30 - Free time in social recreation, 3:30-4 p.m.; fine arts, 4-5 p.m.; triple play in social recreation, 5-6 p.m.Monday-Friday, April 2-6 - Easter spring break with all-day activities, triple play in social recreation, fine arts, smart moves, youth for unity, kids in control, healthy habits, movies and field trips, 7:30 a.m.-5:30 p.m.Call 702-299-9223.Laughlin Branch LibraryToday and Thursday, March 28-29 - Nevada voter registration, 4-6 p.m.Thursday, March 29 - AARP tax aid for low-to-moderate income taxpayers, every Thursday through April 12, 10 a.m.-4 p.m.Monday, April 2 - Friends of the Laughlin Library meeting, 4-5 p.m.Saturday, April 7 - Photography classes, pre-registration required, Jerome Hamilton and Edward Lee Stiglitz, basic photos, 11 a.m.-1 p.m., intermediate photos, 2-4 p.m.Sunday, April 8 - Closed for Easter Sunday.Thursday, April 12 - Brown bag book club, “The Tin Roof Blowdown” by James Lee Burke, 11 a.m.-noon.Young Persons LibraryThursday, March 29 - Baby and toddler story time, 10:30 a.m.Friday, March 30 - Five and under story time, 4:30 p.m.Saturday, March 31 - Easter craft, 3 p.m.; family story time, 4 p.m.ExhibitsArt gallery - Moods in Color, oil on canvas paintings by Rita Steffan, through Wednesday, May 23.Lobby display case - Sharon Haugen displays information on eating disorders in honor of daughter Heidi, through Saturday, March 31; National Parks Week with display by National Park Service, Monday, April 2, through Monday, April 30.Small display case - Collection of Heidi's horses by Sharon Haugen, through Saturday, March 31; photographs by local resident Lloyd Gardiner, Monday, April 2, through Monday, April 30.Call 702-507-4060.Seniors at Spirit MountainToday, March 28 - Exercise in Boys and Girls Club (exercise ball), 10-11 a.m.; Wii bowling, 10:30 a.m.-3 p.m.; poker, 11 a.m.-3 p.m.Thursday, March 29 - Exercise in Boys and Girls Club (stretch bands), 10-11 a.m.; Mah Jongg, 10 a.m.-2 p.m.; bridge and rummy cube, 12:30-4 p.m.Friday, March 30 - Yoga (bring own mat), 9-10:15 a.m.; brown bag lunch Bingo ($5 for 6-wk. session), 11:40 a.m.-1:30 p.m.; in the 2 p.m. movie, “Tinker Tailor Soldier Spy,” an ex-British agent emerges from retirement to expose a mole in M16, in 1973 England.Monday, April 2 - Hand and foot canasta, 10:30 a.m.-3:30 p.m.; poker, 11 a.m.-3 p.m.Tuesday, April 3 - Quilting, knitting and crocheting, 9:30-11:30 a.m.; pinochle (single deck), 10 a.m.-2 p.m.; Dominos, Scrabble, billiards, ping pong, 10:30 a.m.-2:30 p.m.Saturday, April 7 - Egg-ceptional Egg-stravaganza children's annual Easter egg hunt, Mountain View Park; 2-4 year olds 10:15 a.m., 5-7 year olds 10:30 a.m., 8-10 year olds 10:45 a.m.Call 702-298-3413, 9 a.m.-4 p.m. weekdays.LHS lists next spring sportsLAUGHLIN - Upcoming games and meets for the Laughlin High School spring sports teams:Boys baseball - Friday, March 30, at *Mountain View Christian (eastern Las Vegas), varsity only, 2 and 4 p.m.Girls softball - Friday, March 30, at *Mountain View Christian (eastern Las Vegas), varsity only, 2 and 4 p.m.Boys and girls track - Friday, March 30, 3 p.m., Ron Resler Invitational at Boulder City.Call 702-298-1996 for more information.* Denotes Class 2A South League games.Cottonwood Cove hike set March 31COTTONWOOD COVE - A National Park Service ranger will lead a guided hike in the Mojave District of the Lake Mead National Recreation Area on Saturday, March 31, from 2-3:30 p.m.Join Ranger Robin White on a 90-minute easy hike to explore the gems that are in Cottonwood and how they make it such a wonderful place to visit.Hikers who have made reservations should meet in front of the store at Cottonwood Cove at 2 p.m. For safety reasons, leave dogs at home. Reservations are required at 928-754-3272 between 8:30 a.m. and 4:30 p.m.Rainbow trout biting on riverLAUGHLIN - Stocked rainbow trout are providing good action in the Laughlin area of the Colorado River with carry-over fish as large as four pounds taking baits from time to time, the Nevada Wildlife Department reported.The final plant of the year took place last week. Night crawlers and small lures have been catching the fish. Striped bass fishing has been slow.Elks support Special OlympiansBULLHEAD CITY - Bullhead City Elks Lodge 2408's Special Olympics Chair David Sierra recently presented a check for $3,000 to Betty Lisell, coordinator for the Special Olympics program in Bullhead City.Raised from the Elks car show, the money will be used for uniforms and transportation to Mesa, for the state Special Olympic games, with Bullhead City sending 23 for a basketball team and a cheer leading squad.Golf for small children to start April 17LAUGHLIN - The Clark County Parks-Recreation Department will have Itty Bitty golf for children ages 3-4 on Tuesdays, starting April 17, at 4:15 p.m. in the senior citizens wing of the Spirit Mountain Activity Center, and ages 5-7 on Wednesdays, starting April 18, at 4 p.m. on the Mountain View Park ball field.The six-week program will introduce children to golf and help develop coordination and golf skills. The fee for 3-4 year olds will be $15 and for 5-7 year olds, $10.Call 702-298-3413for more information.Bocce league to begin April 5LAUGHLIN - The Clark County Parks-Recreation Department will start a bocce (Italian lawn bowling) ball league for senior citizens who are at least 55 years old.The six-week league will consist of teams of two players and will start of Thursday, April 5. There will be 12 league games plus playoffs played between 9-11 a.m. on Thursdays. The cost will be $5 per team.Call 702-298-3413 for more information.Bowling fund-raiser to be April 22LAUGHLIN - The Silver Rider bus service will host its 11th annual bowling tournament fund-raiser, for the Meals-On-Wheels frozen dinners to homebound Laughlin senior citizens, on Sunday, April 22.The 9-pin no tap tourney will be held at Riverside Lanes with registration at 11 a.m. and bowling at noon. The fee will be $20 per bowler.To register, call Riverside Lanes at 702-298-2535 and tell the control desk person it is to participate in the fund-raiser. Call Silver Rider at 702-298-4435 during Clark County business hours for other information.Work at aquatic centerLAS VEGAS - The Clark County Parks-Recreation Department is recruiting individuals 15-years and older for the 2012 summer swimming season including the Laughlin Water Park next to the fire station on James Bilbray Parkway in upper Laughlin.Jobs will include cashiers, $8.50 per hour; lifeguards, $9 per hour, water safety instructors, $10 per hour, and management $11-$14 per hour, depending on position and experience. Training will be at a reduced rate for those signing employment contracts.Call 702-455-8508 or see clarkcountynv.gov/parksFree yoga practices offeredLAUGHLIN - The Clark County Parks-Recreation Department is holding free yoga practices once a week in its Spirit Mountain Activity Center in Mountain View Park in upper Laughlin on Fridays from 9-10:15 a.m.Those interested need to bring a yoga mat, wear comfortable clothes and are asked to bring a towel or firm pillow on which to sit.

Laughlin Times: Local

Binary Domain Walkthrough – IGN FAQs

March 30, 2012

This game has a robot with a French accent. 10/10, Game of the Year All Years. 01000010 01001001 01001110 01000001 01010010 01011001 _____ _ _ _ ___ _______ __ _____ _____ __ __ ___ _ _ _ | ___ | | | | | / _ | ___ / / | _ _ | / | / _ | | | | | | |_/ / | | | | |/ /_ | |_/ / V / | | | | | | | . . |/ /_ | | | | | | ___ | | | . ` || _ || / / | | | | | | | |/| || _ | | | | . ` | | |_/ / | | | | || | | || | | | | |/ | |_| | | | || | | | | | | | | |____/ |_| |_| _||_| |_||_| _ |_| |____/ ___/|_| |_||_| |_| |_| |_| _| 01000100 01001111 01001101 01000001 01001001 01001110 To quickly navigate this guide to where you need to go hold ctrl (or cmd on Macs) and press F, then type or paste in the three letter-two digit code to the right of that section’s name in the below contents, then hit ‘next’. Introduction [INT00] The Trust System [TRT00] Notes Before Starting [NTE00] Walkthrough [WLK00] CHAPTER 1 HIT AND RUN 1-1 Odaiba, Tokyo Bay______________________[CHP11] 1-2 Seawall Interior_______________________[CHP12] BOSS: Grand Lancer (1)_________________[BOS01] 1-3 Seawall, Tokyo Bay_____________________[CHP13] CHAPTER 2 YEARN FOR REFUGE 2-1 Shibuya Slums__________________________[CHP21] BOSS: Grand Lancer (2)_________________[BOS02] 2-2 Rotary (Bar)___________________________[CHP22] BOSS: Spider___________________________[BOS03] 2-3 Shibuya Underground____________________[CHP23] 2-4 Mifune’s Room _________________________[CHP24] BOSS: Iron Raptor______________________[BOS04] 2-5 West 1 Treatment Tank__________________[CHP25] CHAPTER 3 BAD GROUND 3-1 Patio Cafe, Upper City_________________[CHP31] 3-2 Higthway, Upper City___________________[CHP32] 3-3 Agro-Center, NAASO_____________________[CHP33] 3-4 Agro-Center Lab, NAASO_________________[CHP34] CHAPTER 4 REFUSE AND RESIST 4-1 Monorail, Upper City___________________[CHP41] 4-2 Station Platform_______________________[CHP42] BOSS: Gorilla (1)______________________[BOS05] 4-3 Underground Parking Lot________________[CHP43] BOSS: Gorilla (2)______________________[BOS06] 4-4 Secret Resistance Base_________________[CHP44] BOSS: Crab_____________________________[BOS07] BOSS: Tsar Runner______________________[BOS08] 4-5 Outside Amada Corp.____________________[CHP45] CHAPTER 5 INTELLIGENT ARTIFICE 5-1 Amada Corp. Entrance___________________[CHP51] BOSS: Medusa___________________________[BOS09] 5-2 Surveillance Room______________________[CHP52] BOSS: Gaussius_________________________[BOS10] 5-3 Scrap Area, Amada______________________[CHP53] 5-4 R&D Floor, Amada_______________________[CHP54] BOSS: Cerberus_________________________[BOS11] CHAPTER 6 DENYING DESTINY 6-1 Amada Admin. Building__________________[CHP61] BOSS: Special Ops Unit “Shinobi”_______[BOS12] 6-2 Chapel, Amada__________________________[CHP62] BOSS: 4x Cuirass-1_____________________[BOS13] BOSS: Cuirass-Assault__________________[BOS14] *SPOILERS* Endings [END00] Version History [VER00] Everything Else [EVE00] INTRODUCTION [INT00] ——————– Binary Domain is a very linear game, any branching paths will shortly lead to dead-ends, so it isn’t really necessary for a guide to detail the route through the game, in fact after the first couple of stages all of the standard, easy encounters not worthy of note won’t be mentioned. This guide will however contain locations for all the shops and collectibles, item locations during boss fights, strategies for dealing with bosses and new enemy types and tips throughout to help with maxing trust levels and unlocking all the missable trophies, as well dealing with any other optional or hidden stuff in the game. The walkthrough is spoiler-free, so feel free to look ahead a paragraph or two at a time to make sure you don’t miss anything. There is a spoiler filled section after the walkthrough though that details different possible variations on the ending and their requirements, please avoid that section until you’ve completed the game. THE TRUST SYSTEM [TST00] ———————— The trust system affects both how your AI squad plays and certain parts of the story. Trust is earned and lost based on combat performance, actions and dialog choice. There’s also a nanomachine that can be purchased from a civilian in 2-3 that grants an extra 5% gain in trust each time you earn some. Combat performance: Killing quickly, efficiently and getting headshot, double, triple, multi, one-shot and smash kills will impress the team and earn you some trust with them, reviving downed teammates gains trust as well. Really slow and poor combat performance can sometimes get a negative reaction, though it’s not that big of a deal and it’s never that hard. Accidentally shooting teammates (even when they walk right in front of your bullets) will result in lost trust. Actions: These are different throughout the game, but they’re basically about playing the game well. Doing things before teammates point them out and agreeing to and then following through with them also earns the player more trust. Dialog choice: The correct answer is almost always to agree with your squad and tell them what they want to hear. Sometimes after battles e a squad member will tell you how awesome you are and your reply can gain or lose trust, after battles you can also sometimes gain trust by telling the team “Good job” or other phrases. When in doubt 90% of the time the bottom answer spoken with the cross button is the one to go with. Some choices don’t really get a reaction, though others can get a negative reaction and lose you some trust with that character or the whole squad. You’ll be able to see when trust is earned or lost by whether three blue or red arrows appear briefly next to the character’s name on screen. You can check trust levels in the pause menu via the status option, LOW is below one bar, NORMAL is two bars or more, HIGH is three bars or more and VERY HIGH is above three bars of trust. There are missable scenes (see below section) and different outcomes for the ending that are defined by trust levels, if you want the most positive outcome aim to have VERY HIGH trust level with everyone. NOTES BEFORE STARTING [NTE00] —————————– Missable Trophies —————– If you’re collecting trophies there are several things to note before starting, you will have to play through the game at least twice, hard mode isn’t that challenging though so if you’re experienced with shooters I suggest starting on Survivor difficulty. Survivor difficulty MUST be beaten in order to unlock No Mercy difficulty. SECURITY-COM collectibles do not have to be collected all in one playthrough, you can use chapter select on any difficulty to get any you missed and chapter select lets you know how many you’ve collected and missed in each stage. If you go into a stage from chapter select and collect a SECUR-COM you can quit immediately after, it’ll auto-saves that you’ve picked it up. The Skill Master trophy requires getting all nanomachines in one playthrough, this is easily missable, though the vast majority of nanomachines are bought from shops, very few are picked up. Also, don’t forget to equip them in the status part of the pause menu whenever you get some new ones (it all works pretty much like dumbed down support materia, for those who played FFVII). For the Shop Master trophy they don’t all have to be accessed in the same playthrough, but unless you have a good idea of which stages you may have missed them in it’s definitely recommended to try to get this in a single playthrough, it’s also necessary to access many of them to purchase nanomachines. You do not have to purchase anything for it to register as accessed, though if you choose to load checkpoint or you die and have to restart a checkpoint you should access any shop you accessed after the checkpoint before you died/loaded again. Missable Character Trophies ————————— There’s a missable scene in 4-4 tied to the *A Private Moment* trophy. Some people are reporting that they got this scene with little trust, others have not, in my personal experience testing this I’ve always got the scene when I’ve correctly answered her dialog choices and had her at VERY HIGH trust level and I’ve not got it when I’ve had her at HIGH or lower trust level. Like above, there’s also a missable trophy for Bo, *Comrades in Arms*, that requires having a VERY HIGH trust level with him before 6-2. Farming and Trust —————– There are a few spots where if you hang back you can fight infinitely respawning enemies, this is good for farming CR, earning trust and getting one-shots, multi-kills etc towards the combat trophies. There is one spot in particular at the end of chapter 2 that makes it very easy to max the trust of the two squad members with you, this and other points like this are noted in the walkthrough, the best spots are in 2-4, 2-5, 3-1 and 5-3. It is possible to max everyone’s trust in a single playthrough, but you need to choose wisely who you bring with you whenever you choose your squad, for example in 2-5 you should choose the squad members with the most trust, as you have to go back for the other teammates later and they’ll be with you when you get to the farming spot to max their trust. I recommend not focusing on maxing everyone’s in your first playthrough, focus on the characters you like playing with and learn the layout of the game first, if you’re going for the trophies that require ax trust you can get the rest on your second playthrough. Lastly, as mentioned in the above section having VERY HIGH trust with everyone will lead to the most positive outcome, it will also lead to having more squad members available for a couple of fights later on. WALKTHROUGH [WLK00] ——————- As stated in the introduction, after the first couple of stages this guide won’t point out any of the obvious ammo, medkits or other supplies or give strategies for the many basic battles throughout the game. It’s also spoiler- free so you can read on a paragraph or two ahead if you want to make sure you don’t miss anything. Next to the title for each stage there’ll be a note of how many SECUR-COM and SHOPS to look out for as well as nanomachines (NANOS), both those picked up and available for purchase (excluding those that should be sold out as they were purchasable in previous stages). If you missed something in a stage or you aren’t happy with your performance then don’t worry, pause the game and choose ‘LOAD CHAPTER’ – choose the stage again and you’ll be back at that point with everything you had at the beginning of that stage (upgrades, nanomachines, trust levels etc). ——————————————————————————- CHAPTER 1: HIT AND RUN ——————————————————————————- 1-1 Odaiba, Tokyo Bay (2 SECUR-COM, 0 SHOPS, 0 NANOS) [CHP11] ————————————————————- Take Big Bo’s tutorial then move ahead, when walking through the destroyed bus answer Big Bo with ‘Definitely’ to gain some trust. Straight after you leave the bus you’ll see the first SECUR-COM collectible on the back of the car. A little farther ahead is your first confrontation, follow Big Bo’s advice to gain some trust. In combat you can gain the trust of your teammates by impressing them with quick kills and by getting lots of kills that award bonus CR (the game’s currency), like headshots and melee kills. Get to grips with the controls, if you know what you’re doing with a third person shooter you can aim for the heads, destroying them will make the decapitated robots turn on its allies and distract the whole group. After dealing with the first group of enemies ahead you’ll notice a barrier, on your left near the car is a pad that refills your Bosonic Charge for your Shock Blast attack, stand on it to see your gauge in the top right fill up and unleash your shock blast on the barrier ahead by holding R2 and letting go when it’s charged. Ahead Bo warns of the surveillance bots, taken them out to gain some of his trust, or you can let them see you if you want to fight some more. The next event will be a huge white robot called a Grand Lancer popping out, you need to run past it but first you should run into the gap on the right wall it broke through and pick up the second SECUR-COM collectible in this stage. Catch up to Bo and follow him off the edge when prompted to press circle. Follow Bo and hold circle when prompted, the three minute timer in this swimming section is very generous, so keep it stealthy to avoid robots hanging from flying transporter pods coming for you. The *Seek and Destroy* trophy will unlock. 1-2 Seawall Interior (2 SECUR-COM, 2 SHOPS, 5 NANOS) [CHP12] ———————————————————– Follow Big Bo and when prompted aim the wire gun directly up and shoot the flashing red area above. Move forwards into the red-lit corridor and a flashing little suitcase will be obvious on some crates, this is your first NANO pack, collecting and purchasing all of these in a single playthrough will get you a trophy. Equip it by pressing start, choosing status, choosing the character whose nanomachines you wish to change and then pressing triangle and arranging them. Ahead listen to Big Bo’s tutorial and fight your way across the bridge, take the right towards the end and when you go up the few steps there’ll be a SECUR-COM on your left and some grenades on a crate nearby. Continue and up the elevator Big Bo will point out the game’s first SHOP, accessing all of these in the game will unlock a trophy and it’s necessary to check them all to purchase nanomachines and weapon upgrades, more of which become available as you progress and reach new shops. I recommend prioritising the nanomachines, other than that with spare money I recommend upgrading Dan’s rifle’s accuracy and firepower to make headshots easier and quicker. Purchase the nanomachines here and the *A Friend Indeed* trophy will unlock, purchase an upgrade for Dan’s rifle and unlock the *Weapon Crafter trophy*. After making a purchase you’ll hear a sound and see a game of chance play on the shop monitor, you want it to land on the green or blue third and award you a prize of ammo, grenades, medkit or charge that it’ll spit out from the bottom, if you win you’ll also unlock the *Jackpot* trophy, this game will play out every time you purchase something. Ahead is another encounter, there’s a gas cylinder to the right of the machine gun nest high up at the back of the room, shoot it to take the gunner out, there’s also an enemy on the floor above on the right side of the room. Impress Bo with your skills then stay near him when he starts talking about how badass you are, answer with “My bad” to gain some trust, these little convos will happen after firefights sometimes, depending on if you play well or badly teammates may praise or scold you. Follow Bo into the next room then take the left towards the control panel, you need to use it to move the container all the way to the right, turn it 90 degrees and drop it to make a bridge, if you want to avoid an encounter though you’ll have to keep getting off whenever you see red lasers as surveillance bots will fly in from the left and in front multiple times. Move ahead and when Bo talks to you answer with “Yeah” and “Sure” to gain trust. Take the brief detour right to grab an SMG if you like then head into the next room, notice where the green robots you first encounter in this room are, kill everything in your way then go ahead down the small stairs and up the small stairs ahead of them, now do a U-turn so that you’re heading towards where those green robots where, up the small stairs next to them is a SECUR-COM document to collect, once you have it turn around and go through the door into the next room which contains a SHOP. When Bo asks, tell him “Charge”, open the door and stay in cover or take cover near the window and shoot through it, use your shock shot on the big black robot and while it’s stunned hammer its face with your assault rifle until it loses its head. Check the other room you can go into if you like and then when prompted use the lever near the giant shutter. ————————– BOSS: Grand Lancer [BOS01] ————————– You won’t be defeating it the conventional way, so no need to waste ammo on it. Firstly, from where you entered the room there’s a medkit in the dead-end on the left, one on the right and one on the left that stand out in the center of the room, one if you go through the opening in the middle of the room on the right, one if you go through the opening a little farther up and on the left side of the room and another up the ladder on the left at the far end of the room. Evade the Lancer and go up the ladder at the far end of the room, use the control panel and move the container so that you can drop it directly on top of the Lancer to stun it. Press cross to get off the panel, now roll off the platform you’re on and roll as you hit the ground to keep moving, head straight to the big door opposite the control panel and use the switch to the left of it. Or instead of all that you can just run to the door and use your shock shot on the Lancer. Go straight ahead and there’s another medkit near the ladder. Climb the ladder and head down the path, kill any of the little robo-spiders in your way, if any get on you roll to try and nudge them off before they damage you. Climb the next ladder and use the control panel to destroy the Grand Lancer with some girders. —————– END OF BOSS FIGHT —————– 1-3 Seawall, Tokyo Bay (2 SECUR-COM, 2 SHOPS, 5 NANOS) [CHP13] ————————————————————– Do your best to avoid hitting the pipes and hold circle when prompted, at the third point where you need to duck hold it down longer as you’ll be going under three of those barriers in a row, when you finish sliding you’ll get the *Water Slider* trophy. Ahead after the firefight if Bo gives you another talk about how you’re totally knallhart, answer with “Yeah” and move ahead, on a girder in front of the junk you have to climb over you’ll see a NANO case to collect. In the next section grab the sniper rifle Bo points out and answer his strategy with “Roger”, proceed to snipe each sniper, they’re pretty obvious due to their laser sights. Moving up you’ll see a SHOP on the right, there’s some supplies in the adjacent building and outside on the opposite side of the building to the shop there’s a SECUR-COM to collect. The shutters ahead will open when you get close and inside you can follow the road to your next destination, make sure to access the SHOP on the right side once you take care of the first set of enemies. Walk along the road and answer Bo with “I got it” and “No” to gain some trust, then get on the nearby pad and refill your charge, grab the shield on the floor if you like but for the next bit you may as well spam your shock charge and keep recharging it, go to the button by the shutter when you’re ready to face a wave of shield enemies. Blindfire your shock charge from cover to give you a little time to shoot them while their shields are knocked back, if you’ve upgraded your shock charge then they may drop their shields. You can also throw grenades near them for kills or to get them to drop their shield, or you can shoot at any exposed parts like their feet or arms, or just throw grenades. After the scene answer Bo with “No problem” then when the enemies arrive and Bo drops off the ledge stay where you are, let Bo take the heat while you fire down on the big one from above, if you still have the sniper rifle take its head off so that it attacks friendlies. When you drop down on your left in the corner is a SECUR-COM to collect. ——————————————————————————- CHAPTER 2: YEARN FOR REFUGE ——————————————————————————- 2-1 Shibuya Slums (1 SECUR-COM, 2 SHOPS, 10 NANOS) [CHP21] ———————————————————- From now on you’ll get to choose your squad at certain points, so conversations may go differently, if you want to gain trust though almost always the positive, most agreeable reply is the best one, as opposed to the replies that disagree or seem arrogant or odd to reply with. It’s not a big deal if you get one wrong, but if you get a few wrong and you’re not happy with how you played you can always pause the game and choose to load checkpoint. For now pick whoever you like, though I recommend not choosing both Bo and Faye together. Follow the team and give the agreeable answers to gain some trust, if you take Bo and Faye though giving Bo the answer that gains his trust will lose some of Faye’s, also when you get to the first enemies agreeing to Bo’s plan will gain his trust but lose Faye’s. As you exit ahead there’s a waist high platform with a NANOCASE and to the right of the linear path ahead there’s a SHOP. You’ll have to fight your way up the street. A little way up the street there’ll be a sniper rifle on a blue stand to the right you can use to take out the sniper at the end of the street, when you’re near the sniper rifle look to the left side of the street, there are some stairs, go up them to find a SECUR-COM. Carry on to the bottom of the street and enter the building on the left. There are two robots at the top of the stairs after defeating them your squadmates will jump out the window, let them draw the next wave of enemies’ fire while you take most of them out from inside. When you’re ready jump out the window. ————————– BOSS: Grand Lancer [BOS02] ————————– There’s plenty of ammo and sticky grenades in this area as well as a rocket launcher on the ground floor of the right building and a SHOP on the floor above that (if you’ve been buying all the nanomachines so far, this trip to the shop will probably get you the *Spendthrift* trophy). You won’t need much of the supplies around this area, just grab sticky grenades from the second floor and any ammo you need from the back of the APC near the window you jumped out of for now. Use the rocket launcher or sticky grenades to take the armour off its head, if you’re at ground level watch out for its melee attack. Next you want to head to the roof of the right building. When you get there enemies will appear at the same level in the opposite building, shoot the yellow canisters to make quick work of them, more may come a couple of times though so if you start getting hit on the roof go into cover and take them out before focusing on the boss again. With the Lancer’s head armour off keep firing at the little blue weak spot on the big bit at the top above and behind its face while from you’re position on the roof, the blue weak spot should stand out in the center of the plate above the enemy’s face, you’ll know when you’re hitting the weakspot as the sparks produced will be golden instead of blue. If you want to stun the boss you can use shock shots with your assault rifle’s R2 attack if you have any charge for it. As instructed, you can shoot the electric cable above to land in the big puddle below when the Lancer walks there, this will stun it briefly and allow some easy shots on its weakspot. Once the boss has moved up to the T-junction at some point you’ll have a conversation about jumping on top of it and you’ll be prompted to press circle, you’ll then jump onto its head and get the *Jumper* trophy, while on here you’ll have infinite ammo for your rifle. As prompted aim and fire to spray into its weakspot. Whenever it tries to shake you off let go of the aim and shoot buttons and hold the left analog stick in the opposite direction to the way you look to be falling in order to keep balance. Keep attacking its weakspot and it’ll go down. —————– END OF BOSS FIGHT —————– 2-2 Rotary (Bar) (2 SECUR-COM, 2 SHOPS, 4 NANOS) [CHP22] ——————————————————– Pick your squad and follow them to the big open area, here there’ll be a robot with a big green eye and some plot armour, face the same direction the robot faces and at 11 o’clock you’ll see a SHOP. Your squad will notice this ‘Serv Bot’ and it’ll start preparing some fuel, when the dropship comes get a triple kill with the first three enemies before they even leave it by using a shock charge attack. As always go for the transport pods carrying enemies instead of the enemies holding onto them. When your teammate has taken the fuel to the shutter go ahead and blow it up. Move forwards and follow the left wall inside the building full of whatever that silver crap is, you’ll get to a SECUR-COM near two doors, then head opposite those two doors to in front of the APC to head onwards. When the building’s falling there’s nothing to collect on this path so outrun the debris and hit circle when the slide’s in the blue bit of the bar when the QTE comes up. In the following conversation you’ll probably notice that 90% of the time the cross button seems to get the best response. Follow the team and up the first set of stairs head forwards to the SHOP. When you get to the top agree with your teammates and cover the left, then when you’re finished here follow them across the walkway into the building, use shock shots on the shield bots and the heavy gunner then take its head off or grenade the group. You have to fall off the bridge at the next bit. ——————– BOSS: SPIDER [BOS03] ——————– Where your teammates take cover you’ll see a rocket launcher and your first set of rocket launcher ammo boxes, the grey ones, there’s more ammo in the cover a short run to the right of this area too and hidden around all the various cover in this area. If you run right of where the spider is initially you’ll see a large building with metal stairs going up a couple of floors, up the first set is a SHOP, past that up more stairs there’s a ladder that leads to a SECUR-COM in the corner. Leave this building and head past the building into the nearby corner of this map and you’ll see a couple of medkits as well as another rocket launcher and some ammo. There are two ways to tackle the spider, for both you have to shoot the armour off the legs on the outside of it, each has a blue weakspot to shoot underneath the armour so once it’s exposed you can gun or rocket launcher it until it blows and the leg is taken off. The first way is to take off two legs that are next to each other, notice the body will tilt exposing the weakspot underneath in the middle, this doesn’t take much fire to destroy and will end the fight there. The other way is to destroy all eight legs (this method unlocks a trophy), on harder difficulties some players may find this the easier way, doing it this way when you run out of rocket launcher ammo you can head back to the building and shoot at the legs from the ground floor, heading underneath the stairs here will make it easy to avoid the missiles it’ll send out. Personally I find the first method easier and quicker. If you defeat the boss by destroying all eight of its legs the *Spider Killer* trophy will unlock. —————– END OF BOSS FIGHT —————– 2-3 Shibuya Underground (0 SECUR-COM, 1 SHOP, 16 NANOS) [CHP23] —————————————————————- You’re in a safe area, feel free to chat with the nearby prostitute or the local punters by getting close to them and holding triangle when prompted. This place has plenty of opportunity to gain trust with your squad if you give them the right answers. Yuki is the way out here, so you want to speak to everyone else first. Before talking to your team talk to the guy in the red vest near Rachael, he has something to sell, tell him “OK” and pay the 500 CR, he’ll give you the ‘Trust’ nanomachine, from now on I recommend keeping it equipped for pretty much the rest of the game as whenever you gain trust now the trust gained will be increased by 5%. To gain a little trust for each team member speak to them and give the appropriate reply: Charlie: “I got it” Faye: “No” Rachael: “Yeah” Big Bo: First choose “Yeah”, then talk to the smoking prostitute and say “Sure”, go back to Bo and lie to him by saying “Yeah” If you accidentally screwed some answers you can press start and choose ‘load checkpiont’ to do it all again. When you’re ready to go head towards Yuki, but don’t forget to check the SHOP to her left first. After the cutscene head back to Yuki and choose “Sorry” to gain trust from all of the squad. 2-4 Mifune’s Room (2 SECUR-COM, 3 SHOPS, 1 NANOS) [CHP24] ——————————————————— After meeting Mifune follow Yuki and where she first stops use the SHOP next to her. After taking care of the enemies you can get a SECUR-COM by climbing to inside the bar in the center of the room downstairs, it’s on the floor, if you run around the inner circle you can’t miss it. Follow Yuki and clear her a path, eventually she gets to a door that takes her a few minutes to open so you’ll have to protect her from enemies, at this point the enemies will keep spawning until you eventually leave, so stay as long as you want killing them racking up some trust and CR, though you’ll have to make use of your shock shots and enemy weapons which you’ll have to keep collecting from defeated enemies. It’s always good to gain some extra trust but there’s a far better point at the end of this chapter to farm CR and trust for the two team members who accompany you there. If you do stay here and farm kills you can stay on the stairs and pop up to headshot enemies then going down a little so that you’re out of their line of fire, but I suggest you hang around the corner at the back of the room (above and behind where the door you should go through is), a single enemy will keep coming out of the elevator, enemies rarely come from behind around here and they’re easy to deal with. Wait by the elevator, headshot the enemy when it comes, smash it (occasionally shoot/smash off its right arm to make it drop its gun for you), repeat for as long as you can be bothered. On No Mercy I recommend headshotting the elevator enemy but not killing it, that way it’ll walk out and occupy the enemies behind you and they won’t get chance to sneak up. When you’re done head through the door and there’s a SHOP on the right of the room and directly ahead from where you came in there’s some supplies and a NANO case. Get on the jet ski and keep heading forwards, basically you want to avoid hitting anything except the red robots in the water, so watch out for any obstacles, pillars, mines etc and don’t slow down when you’re in the line of fire of any enemies. Once that section is over you’ll get the *Aquatic Chase* trophy. ————————- BOSS: Iron Raptor [BOS04] ————————- Once down the ladder take a left and go through the doors your squad will use, downstairs is a SHOP and a stinger missile launcher, the stinger will not replace your second weapon, when you put it down you have to go back and pick it up as there’s only one. There’s ammo for this around the area and it’s simple enough to navigate, ammo can also be acquired by shooting down transporter pods that are carrying it, so it’s best to wait until they’re close before you take them down. There’s a SECUR-COM collectible in this area in the opposite corner from where you started, to get there face away from the shop and leave the building through the door ahead in the next room, then head over the bridge right to the end, then take a left and head up into the corner, go up the yellow ladder, then up another yellow ladder and it’s in the corner behind some grey tubs. This boss has four engines to destroy, the stinger takes a few seconds to lock on and the fight is really just a matter of finding the ammo and avoiding its missiles and the enemies your teammates should be dealing with. Flying enemies will try to block your shot when you’re locking onto the Raptor, keep strafing and fire when you think you have a chance or your team manages to take them down. It’s simple enough to stay at the building where you got the stinger and to pop out to get shots off and run to other areas with stinger ammo, but there’s also a mounted machine gun in the corner you passed on the way to the SECUR-COM, you have to go up two ladders to get to it. It’s quite effective against the engines and it’s quicker than the stinger, I find the mounted gun far more effective than the stinger strategy and one of the benefits is the boss never gets chance to fire off any missiles once you start firing at it, not to mention it also one shots the smaller flying enemies that get in the way. —————– END OF BOSS FIGHT —————– 2-5 West 1 Treatment Tank (2 SECUR-COM, 2 SHOPS, 10 NANOS) [CHP25] —————————————————————– Who you choose to take with you here will determine who you take with you later in the stage, as you have to be with the other two squadmembers after. There’s a great way to max out these two squadmembers’ trust later, so I suggest taking the two with the most trust now so you can work on the other two later. You can only go forwards and then left, after that there’s a SHOP directly to your left. Hang back when the little red suicide bomber robo-crabs appear and kill them at a distance, they turn into balls and explode up close. Keep to the right side path and there’ll be a big pipe with ’05′ written on it, on the other side of it is a SECUR-COM. Around the corner and near the ladder you’ll encounter your first monkey robots, aka Simians, melee attacks work great on these (so long as no arse-hat teammates get in the way, if they’re also hit you’ll lose trust). Through the large room with the sewage water the team happily wades through when you get past the next door there’s another SHOP on your left. Head the only way you can and after the scene you’re alone, head back but this time instead of the doors you came through to the room with the SHOP use the ladder now on your left. Head through the corridor and when you get to an office between the two sets of terminals on your right there’s a SECUR-COM on the floor. Kill your way forwards and go up the ladder, then use your shock shot on the barrier of barrels then head on up to the control room. Operate the lever, then when you leave this small room back into the bigger one on your left in the corner is a NANO case. Head down to the bottom where your squad is and go the same way you went earlier before leaving the other two. Push the button to call for the elevator, around the back of this area is a pad to charge Dan’s shock shot. After the scene immediately shock shot the group of monkey bots, here is the best spot in the game to do a lot of things like farm CR (which helps with the nanomachine and weapon upgrade trophies), get smash (melee) kills and multi-kills (both go towards combat trophies) and get lots of double, triple, multi and smash kills to impress the squad and increase their trust to the point of maxing them very quickly (which goes towards their trust trophies). The monkey bots will spawn until you get close to the elevator, so don’t go back past the top of the ramp you start in front of, stay here and keep melee attacking them as they come and when they drop down (up to five can drop, depending on how many are already out) you can take out a group of 4 or 5 for a multi-kill with one shock shot, they also drop charge which rolls down the bottom of the ramp, you can run down while smashing them to pick it all up and shock shot groups some more, or you can just go to the pad to recharge. When you’re done here head for the elevator. This next bit is straight forward, just keep shooting the monkeys off your teammate, don’t stop firing at any point and try to avoid friendly fire. ——————————————————————————- CHAPTER 3: BAD GROUND ——————————————————————————- 3-1 Patio Cafe, Upper City (1 SECUR-COM, 1 SHOP, 4 NANOS) [CHP31] —————————————————————– Another safe area where you can talk to the team and gain some trust, here’s how to answer each of the squad: Charlie: “Sure” Faye: “Nope” Rachael: “Yeah” and then “Sure” Big Bo: “Stop!” To Bo’s right (your left if you’re facing him) there’s a SHOP, to Bo’s left there’s an orange, green and white robot, to this robot’s left there’s a SECUR-COM on the floor behind the counter. When you’re finished here speak to Charlie again and choose to move. During the first part of the car chase focus on the enemies in front, always go for the transporter pods, don’t worry about the police cars. You can press cross to duck to reload a little more safely and/or regenerate health, other than that there are robot cars that are pretty simple to deal with. During one of the following scenes the *Fugitive* trophy will unlock. 3-2 Highway, Upper City (2 SECUR-COM, 2 SHOPS, 2 NANOS) [CHP32] ————————————————————— I recommend taking Cain with you now, as he comes in handy at the beginning of 3-4, though it’s not necessary to bring him if you’d prefer to bring others. Take out as many of the robots you start near as you can as quickly as possible with shock shot, grenades or whatever, the safest option though is to retreat from your car cover to the back of the van and strafe right and left using it as cover. Depending on where the huge missile launching Howitzer is you can shock shot it then get on the nearby vehicle to use the mounted machine gun against it and the enemies that appear at 10 o’clock to the front of the vehicle, doing so quickly will impress some squad members. There’s also a SECUR-COM on the ground next to the big vehicle with the mounted gun farthest from where you started. The enemies at the other end spawn infinitely, so you can hang around and kill as many as you like with the mounted gun and push the button near your teammates to reveal the exit and leave when you’re ready, though first you should visit the SHOP near your teammates. In the following corridors there is only one path as the shutters come down on other directions as you get near them, stick to the left walls when moving through this area and you’ll come across another SHOP, when you get there turn around and head back to the stairs you came up but instead of going down them go past them, behind a pillar next to the top of the stairs is a SECUR-COM. Soon you’ll come across a new type of enemy, grenades are ineffective as they change form to protect themselves, so take cover and aim for their faces. 3-3 Agro-Center, NAASO (2 SECUR-COM, 2 SHOPS, 4 NANOS) [CHP33] ————————————————————– After you defeat the security bots (aka Jarheads) you can pick up their full-auto pistol, this replaces your regular pistol and not your secondary weapon. Feel free to kill the harmless workers in the next room, in here (Bo calls it the shipping area) after you go up and down the first set of stairs with the working robot walk past the second set of stairs ahead and around the corner there’s a SECUR-COM to collect. After you head onwards and take the elevator there’s a SHOP directly ahead where you get off. In the next room above and to the right will be some security robots shooting down, take these out then focus on the little robo-spiders, if any get on you you can roll to nudge them off. From the door you entered stick to the wall on your left and follow it all the way round, from there the path around to the exit is easy to navigate, but make sure you take the left path first and follow it around to grab the SECUR-COM on the floor. The next section has you in moving carts, to continue at some points you’ll need to shoot the red lights, you can do it before your teammates point them out while you’re still moving, doing so more than once will gain you some trust. After that’s done and you go up the elevator there’ll be a SHOP as you get off on the left. 3-4 Agro-Center Lab, NAASO (2 SECUR-COM, 0 SHOPS, 0 NANOS) [CHP34] —————————————————————— For the next section it’s convenient to have Cain with you, but it’s not a big deal if you didn’t bring him. Cain isn’t affected by the gas so he won’t choke on it and need to get in the ventilation chambers with you, human teammates will need to go in these rooms with you though and if you get in one and seal it without them some trust will be lost, so when you get in make sure to issue the “Regroup” command if they aren’t near you. In this gassed area you need to destroy the ozone gas units (light blue panels) with your shock shot, one is on the side of the vent-things above the door you came in through, one is on the right when you turn the first corner (where the security bots are initially), one is right next to the pad that recharges your shock shots near the first ventilation chamber and the last is above the exit on the opposite side of the room to the entrance and placed in the same way as the first, to get there you’ll have to use your shock shot on the barrels that block the way next to the second ventilation chamber. If you stand so you can see the last gas unit above the exit and walk backwards into the corner of this section there’s a SECUR-COM between the last two pods. On the roof jump over the cover and head straight forwards, at the end around the corner there’s a SECUR-COM on the floor, if you’ve collected them all so far you’ll unlock the *Data Collector* trophy (no problem if you’ve missed any, you can go back and find any missed through chapter select). Head back to where you started and hold there, try to take out the transporter pod with the heavy gunner before it gets to the roof. Go up the ladder when you’re told to and after the cutscenes the *BAD GROUND* trophy will unlock. ——————————————————————————- CHAPTER 4: REFUSE AND RESIST ——————————————————————————- 4-1 Monorail, Upper City (2 SECUR-COM, 0 SHOPS, 0 NANOS) [CHP41] —————————————————————- The train section is straight-forward, anything outside the train you should aim for the transporter pods, kill anything else however you like, though going for headshots on the heavy gunners makes things easier (they’re pretty easy to decapitate with the sniper rifle). After the section on the roof of the train when you’re back inside deal with the enemies inside and outside the first two carriages, then just before going into the third there’ll be a SECUR-COM to the left of the door. 4-2 Station Platform (3 SECUR-COM, 3 SHOPS, 4 NANOS) [CHP42] ———————————————————— A shock shot or the EMP grenades to the left of where you start will work great on the first set of enemies, then you can rush straight into the cover on the left or right side and hold the cross button and forwards to climb over to the inside of it for cover from all sides, these are useful at a few of points in this level. After you go down the first escalator take care of the regular robots and shotgunners and head all the way to the end of the corridor, on the left there’s a SECUR-COM. Head back and follow your teammates down to the train station, there’s a SHOP around the corner on your left as you enter, as well as a sniper rifle nearby to take out the sniper up high at 1 o’clock. After taking care of the enemies here at 11 o’clock some transporter pods will come in with more enemies, quickly snipe the pods to avoid dealing with them on the ground. When the trains come go through them to get to the other platforms, hang at the back and use the cover until the next train comes until you get to the last platform. On the last platform before you head to the escalator, at the bottom right side of this platform inside one of the bits of cover you can climb inside of there’s a SECUR-COM. Fight your way up to the escalator, enemies will be waiting at the top, if you’re been hit from the bottom and top of the escalator chuck a grenade at the top and once it goes off rush up and around into cover, then head to the ticket barrier to start the next boss battle. ——————— BOSS: Gorilla [BOS05] ——————— From where you come in on the left past the barriers is a SHOP, on one side of the first Nap Space pod on the left side of the room is ammo and on the other is a medkit, behind the escalator are two sofas with a shotgun and ammo, on the sofa on the right side of the escalator there’s some decoys (that are useless for this battle) and between the Nap Space pods on the right side of the room there’s some more ammo. This boss has only melee attacks, many of these can be avoided by rolling backwards, though when it goes crazy and comes for you you’re best off running around the escalator, fighting around this area gives you a little breathing room whenever you go round a corner. The weakspot is on its forehead once you strip the armour off its face. You can fight this boss by running around and getting some shots off before he gets pissed or whenever he’s distracted by your squad but a lot of the time when it’s near you it’ll guard its face with its giant forearms. The best way to do it though is to hit it with a shock shot then use your assault rifle or the shotgun to hammer its face at close range. It gets more aggressive as the fight goes on so if you don’t have many charges save them for later. —————– END OF BOSS FIGHT —————– You’re joined by a new squad member, although he is the last teammate you need to add to your squad in order to get the *All Members* trophy it doesn’t unlock until you manually add him to the squad when given the choice yourself (which happens in the next stage). Follow the team and once you go down the big escalator before leaving the building there’s a SHOP on your left, once you leave the building don’t head left to where the team is, instead head all the way to the right to find a SECUR-COM. You can hang out in the building and fight the various enemies and heavy gunners if you like. When you’re done leave with the rest of the team outside. 4-3 Underground Parking Lot (2 SECUR-COM, 4 SHOPS, 9 NANOS) [CHP43] ——————————————————————- Once you fight your way to the end of the first room there’s a small area to the right of the door with a SECUR-COM in the corner. Continue on through to the huge room, once you’ve fought your way to the end and you’ve passed the black cars there’s a SHOP to the right of the huge red doors you need to go through. When you get near the door a scene will play and you get to choose your squad, you can add Shindo now, if you added all the others earlier in the game then the *All Members* trophy will unlock. You’ll be in the same area in case you got to the doors before you got to access the shop. Kill everything in the room, blow up the cars if enemies get near them. ——————— BOSS: Gorilla [BOS06] ——————— It’s much more aggressive and difficult to kill this time. There’s no reason to bother attacking him much during the corridor sections and don’t waste your shock shots on it, just follow the set path and eventually you’ll come to the room where you’ll fight it properly. When you and Shindo drop down through where the red doors were there’s a SHOP straight away on the left. Follow Shindo around and up the ladder, drop down and as instructed wait for the Gorilla then shoot the yellow fuel tanks when it gets close, it’ll be stunned and give you time to hammer the weakspot on its forehead with your assault rifle. Once it’s back up keep out of its way. After following it for a minute you’ll hear a resistance member saying he thought you guys were the best of the best, while the Gorilla is busy smashing some obstacles in its path go ahead and to the right, behind a green forklift is a SECUR-COM, now head to the next ladder but before you go up it there’s a SHOP on the left. Go up and run ahead and off the end of the platform, as instructed pick up the remote and help whoever’s there to push the explosives forward, when the Gorilla is several steps away from it stop pushing and holding the cross button and down on the left analog stick (this will make Dan quick turn and run) then detonate when you’re at a safe distance and run back u to fire at its weakspot. Go up the final ladder now and the path leads to where you’ll fight the boss properly. When you get here there’s a SHOP on the ground which will be behind you when you drop down. There’s regular ammo, ammo for the mounted weapon and medkits all around the outside of the room at various points. The mounted weapon here is very powerful, to load it you’ll have to carry the grey ammo boxes to just behind it where the green bit is on the floor, a prompt to press circle to load will appear, you can also just tell your teammate to reload it by saying their name if you’re using a mic or by holding L2 and pressing square if you aren’t. Try and move as much ammo for it as close as you can to it before the boss gets there. Bait the Gorilla to come to you while you’re standing somewhere far but still in view of the mounted gun, when it comes run to the mounted gun, along the way when the Gorilla turns and is making its way to you stun it with your shock shot or the fuel canisters, then get straight on the canon and aim for its head. Remember to check if the mounted gun is loaded before you use a shock shot. When enemies come through the doors near the mounted gun throwing grenades in that area is effective, run and gun to finish them off when you’re on your way to bait the Gorilla elsewhere. —————– END OF BOSS FIGHT —————– After this boss if you’ve had a positive enough experience with Faye and you have enough trust with her you should get the scene between her and Dan that unlocks the *A Private Moment* trophy, if you don’t then the scene plays out the same except Cain interrupts it. 4-4 Secret Resistance Base (1 SECUR-COM, 3 SHOPS, 9 NANOS) [CHP44] —————————————————————– Another safe spot, here are the dialog options to gain some trust: Faye: “No Problem” or “Love you” or “Hang in there” Cain: “Yeah”, then “Yeah” or “I like you”, then “Hang in there” Take a right when you leave the medical room Faye’s in and at the end are two resistance members by a desk, on the desk there’s a SECUR-COM to pick up, around that corner there’s also a door on the right that leads to a room with a SHOP. If you haven’t by now you can probably afford to max out some of Dan’s assault rifle upgrades, getting one to its highest level will unlock the *Craftsman* trophy. Head to the guy by the door at the end of the part of the corridor Cain’s in and tell him you’re ready when you’re done, after the cutscene you’ll be in a boss fight. —————— BOSS: Crab [BOS07] —————— Each corner of the room has various supplies. The smaller enemies are easy to take down, they aren’t designed for battle, so take them out whenever they’re close. The big boss has a few melee attacks with its arms and can pick up and throw the explosive canisters and large crates around the room, keep your distance from it and run and roll when it picks something up to throw. The four arms at the top need to be destroyed, shoot the armour off and aim at the lit up bits when they’re exposed. Destroyed arms can drop a full charge for your shock shot, so you may as well use the shock shot to stun it and give yourself some time to destroy as much of it as you can. —————– END OF BOSS FIGHT —————– As soon as the boss is down follow the team, although the enemies in the boss room do keep respawning you repeatedly lose trust very quickly with all present teammates if you don’t stay with them during this section. When you get to the big blue van in the far corner of the room there’s a SHOP. Another vehicle section, I recommend equipping Dan with the Assault: Quick Prompt nanomachine (1 slot, increases reload speed by 1.5 times), also the default assault rifle will be the best weapon to use throughout this section due to the upgraded fire power and quick reload speed. Same as the last vehicle section, focus on the transport pods instead of the enemies and then the robot cars. After the first wave of enemies and the cutscene you’ll be in the back, head towards the front of the van to access the shop, there’s a boss coming up so if you have any spare CR it’s a good idea to upgrade Dan’s rifle. Don’t worry about ammo here, it’s easy to make it through this section with just the pistol even on No Mercy and you’ll be constantly resupplied with ammo in the next section. After the cutscene a few QTEs appear, hold the left analog stick in the direction the arrows point in and as before time pressing circle to get the slide to land on the blue bit of the bar. ————————- BOSS: Tsar Runner [BOS08] ————————- As mentioned earlier, equipping the Assault: Quick Prompt nanomachine is useful for this section as you’ll be doing a lot of reloading. No need to worry about ammo, Shindo will drop some for you whenever you get to below 250 rounds for your default weapon. There are going to be numerous robots hanging from transporter pods, it’s not worth bothering with them at all, they’ll only come back and they just distract you from the boss. The Tsar Runner itself has four attacks: 1. Melee attack, when the boss is behind the van it’ll telegraph this attack by doing a big wheelie, hit an exposed weakspot to cancel the attack 2. Melee attack, it’ll stand up and telegraph a strike, hit an exposed weakspot to cancel the attack 3. One or two missiles, shoot them out before they hit the van 4. Around eight missiles, shoot out the missiles as quickly as you can, shooting a group of missiles next to each other will set them all off There are also regular bots hanging from transport pods for all but the last phase of the fight, don’t waste any time or ammo on them, they aren’t at all a threat and only distract you. The van you’re in doesn’t regenerate health, so it’s best to focus on defence rather than offence and make sure none of its attacks hit the van. If it’s behind the cab and more to the left you can shimmy Dan along the wall a little to the left to fire from around that opening. I recommend reloading every time you take out some missiles or cancel a melee attack in order to make sure you’re not caught short when you need to shoot more missiles or cancel its melee strike. There are four weakspots, one under each forearm’s armour, one under the head’s armour and one that’s visible when the boss is standing up, it’s in the spot between its legs, this one is also visible when it’s in bike form and it does a wheelie while getting ready to strike. Focus on taking off the forearm armour first, then the head, the forearms provide the biggest and easiest target to hit when you need to cancel its melee strikes. Destroy just one of its forearms first, then focus on destroying the head, as you should go for the weakspot underneath it whenever it’s visible before it goes to strike I suggest leaving a forearm till last as leaving the head last may make it more difficult to cancel the melee strikes as it’s a smaller target. Towards the end a scene will occur with some ‘pull the left analog stick in this direction’ QTEs, after you should only have to focus on the weakspot underneath it when it telegraphs a strike. Destroy all the weakspots and the boss is defeated, the *Runaway Truck* trophy will unlock. —————– END OF BOSS FIGHT —————– 4-5 Outside Amada Corp. (1 SECUR-COM, 1 SHOP, 0 NANOS) [CHP45] ————————————————————— Ahead there are two missile launching Howitzers and a bunch of regular robots. Run straight forward and take a left, there’s a SHOP, and if you keep heading in that direction right into the corner you’ll find a SECUR-COM. Take care of the regular green bots then line up your shock shot to hit both Howitzer, run right up to one and unload a couple of mags in its face. You can also get chaff grenades and a rocket launcher from the shop. Fight the remaining Howitzer up close, simply walk backwards and forwards while firing at it to avoid its melee attack. Once they’re done follow the team and you get to control a Howitzer. Head into the dead end near the door you went through (if you load checkpoint you’ll be here anyway) so you only have to worry about what’s in front of you. The Howitzer has a terrible melee attack and it fires both missiles quite wide of where you aim unless you’re holding L1, for groups of enemies don’t bother holding L1 and tightening the aim. When the dropship comes on the right you can take the whole thing down by putting a load of missiles into it, if you destroy its four engines the *Transport Takedown* trophy will unlock. From here strafe around (or sit still, doesn’t matter too much) and take out the bigger enemies first, another dropship will come to the left side shortly after the last one, take it out and time your shots a little ahead of the heavy gunner’s carried by transport pods to take them out before they hit the ground. A Grand Lancer will come towards the end, focus all your fire on it and take its arms off, keep firing as if it gets up close its melee attack is quite powerful. Beat this section and the *Hacker* trophy unlocks. Watch the following scene and the *REFUSE AND RESIST* trophy unlocks. ——————————————————————————- CHAPTER 5: INTELLIGENT ARTIFICE ——————————————————————————- 5-1 Amada Corp. Entrance (3 SECUR-COM, 2 SHOPS, 5 NANOS) [CHP51] —————————————————————- Looking away from the entrance to this building on the right side of the room there’s a SECUR-COM on the farthest away table. Agree with Shindo’s plan to gain some of his trust (that you disagreed with Faye’s plan doesn’t lose any of her trust), if you can defeat all the robots before you get to answer Shindo will result in trust gained from all of the present squad, though that’s going to be a tall order on harder difficulties. These new enemies, the Shinobi, are quick and a threat at close range, spraying at their legs is the quickest way to deal with them, if they lose a leg they’ll be significantly less agile, keep rolling away to avoid their attacks. ——————– BOSS: Medusa [BOS09] ——————– There are three floors in the first part of this fight, up the first stairs you can get directly underneath the boss where there are a pair of medkits, if you go up another set of stairs and head to the left side of the room there’s a SHOP (you can access this one during the first phase or after the boss fight), it’s at about 10 o’clock if you just entered the room. There’s also ammo on the same floor as the shop at both of the dead ends. Start by hitting the obvious big blue weakspot at the bottom of it, when it moves your next targets will be the top of each tentacle, where it has some blue lines on one side. After the third tentacle goes down you have to climb the limp one, when each section starts to light up go left or right until you get to a part of it that isn’t lit so you can climb up without being electrocuted, pause before you climb up in case the one above is about to light up. When you get to the bits that light up at certain parts go around until you see an opening to climb where the section above is unlit too. Move left, right, up and down to avoid the lasers that target you. When you get to the point after the second obstacle a teammate destroys there’ll be a section where the lit up bit goes around to the right, follow it until a bit of the section above becomes unlit long enough for you to climb up it without being electrocuted. On the next floor if you go around the big circle you’ll pass some medkits and ammo but also two trees surrounded by a short hedge, on the floor next to it there’s a SECUR-COM. There’s an elevator you can send down to pick up your teammates (you don’t have to, but they take care of the security bots for you), it’s on the inside of the floor, it’s not a door on the outside, press the button to send it down. At Dan’s eye level are the parts of the boss you need to hit, the silver panels all around it come off easily and the boss’ weakspot revolves around behind them, hit it as much as you can and follow it when it moves, it lights up the area it’s facing. Don’t hang around in the open in one spot long enough for the laser from its tentacle to target you. If you shoot the area behind the panels you can actually make the boss spin around, to the left if you keep shooting the left side and right if you keep shooting the right side, if you’re having a hard time following the weakspot this is a quicker way to make it come to you, just watch out for the tentacles. —————– END OF BOSS FIGHT —————– Follow the set path and soon you’ll be protecting Shindo while he uses the toilet. After the fight in the next room answer Shindo with “No problem” then “Yeah” and finally “Yeah” again. Head up the stairs Cain points out and when you’re in another corridor once the robots are taken care of go behind the desk to get a SECUR-COM, a little farther up the corridor there’s also a SHOP. 5-2 Surveillance Room, Amada (2 SECUR-COM, 2 SHOPS, 4 NANOS) [CHP52] ——————————————————————– If you’re aiming to get all of the squad to VERY HIGH trust or you’re going for the max trust trophies I suggest taking Faye and Cain now as this is your last opportunity to earn some trust with them. Don’t worry about Shindo, you can easily max his trust in the next stage. There’s only one path through these corridors, so explore the few short detours to dead ends for supplies if you need them. Whoever you didn’t take will warn you about the little blue robots, you can try to avoid them as is suggested but you can also impress the team by taking them out, send them flying with a shock shot and they’re pretty easy to deal with. After the corridor section you’ll get to a point where the character you left behind opens a door for you, in the room through that door there’s a SHOP on the right. Once you reach the lab when you get into the third room (the one with eight tables in it) there’s a SECUR-COM in the far left corner. Later, after you’ve passed through the lab and taken the elevator, as you get off there’ll be a SHOP right in front of you. The team will regroup in the next room and you’ll be told to use the terminal, to the right of it there’s an octagonal table, behind that there’s a SECUR-COM on the floor. Use the terminal and the one in the next room to initiate a boss fight. ———————- BOSS: Gaussius [BOS10] ———————- Walk backwards off the platform and walk back and forwards while you’re on separate floors using the large step as cover and focus your fire on its forehead while avoiding its beam attack, when it gets to the floor you’re on strafing and rolling will avoid this attack pretty easily. Once the forehead weakspot is down focus on the other three, one on its back, one inside its ribcage and one on its tail, you can dodge and attack when it’s distracted or you can stun it with your shock shot to easily take down some weakspots. As suggested by Faye later in the fight you can also distract it by shooting one of the alarms up high on each side of the room except the one with the computer. —————– END OF BOSS FIGHT —————– 5-3 Scrap Area, Amada (2 SECUR-COM, 0 SHOPS, 0 NANOS) [CHP53] ————————————————————- Kurosawa now joins the party, you can’t equip nanomachines to him, upgrade his weapon or get a trophy for maxing his trust but it is possible to max it if you hang back at a few points in this stage and keep killing the infinitely spawning Hollow Children prototypes. After the first set of prototypes are beaten answer Shindo with “Sure” or “Stop!” or “You idiot!” then “Hang in there” or “Roger” to gain trust. When the path branches left and right just after Kurosawa talks about the Hollow Children prototypes go right first to get a SECUR-COM. Use your shock shot on groups here, these enemies tend to drop a lot of charge. When you get to the room where Shindo and Kurosawa both have to work on opening the door and you have to protect them from more prototypes you can stay here for a while farming them for CR and gaining trust by impressing Shindo and Kurosawa, stay at the bottom of the ramp and use your shock shot on the groups. Don’t let any get to the top of the ramp, even if it’s because one of the gas canisters explodes and the remains of the prototype flies up the ramp, it’ll lose you some trust. This area is great to rack up multi-kills with shock shots too. You’ll soon get to another door where the exact same thing happens again, stay here for as long as you want killing more prototypes, you may have maxed Shindo’s trust before now but if you haven’t you should do it here and earn the trophy for it, you can max Kurosawa’s trust at this point too. When you’re done leave and climb up the crates. Follow the path and you’ll be in a straight corridor full of garbage, about halfway through it on the right hand side behind a big pile of rubbish is a SECUR-COM. The next room is your last chance to max trust for these guys, the enemies do infinitely respawn here but your partners will go down eventually and run out of medkits. 5-4 R&D Floor, Amada (2 SECUR-COM, 1 SHOP, 4 NANOS) [CHP54] ———————————————————— Don’t be intimidated by the 15 minute timer, you’ll have plenty of time to spare. Ahead on your right between your squad and the first set of enemies there’s a SHOP on the right, if you’ve been collecting and purchasing all the nanomachines throughout the game then you’ll get the *Skill Master* trophy here. Through the shutters you’ll be fighting multiple security bots, a couple of which have shields, once you clear out this corridor head through the door at the end and detour to the left, sneakily hidden behind the last bit of the wall that sticks out on the left there’s a SECUR-COM. Go up the elevator and kick the door in, when you go up the next ladder and drop down there’s another boss fight. ———————- BOSS: Cerberus [BOS11] ———————- This boss is quick, so unless you have some shock shots to stun it you’ll need to keep your distance, though the shock shot is very effective in this fight. There’s ammo along the left wall in both areas, a medkit on the right side and you can get to the second area by going up and down the short stairs over the pipes (the only way out), past these stairs on the right there are two medkits. There are two weakspots, the first is on its forehead once you remove its face armour, the second is its crotch area. I recommend going for the crotch weakspot first if you have the shock shots to stun it, going up close and taking this one out will remove its tail and back legs making it unable to leap around. At some point it will call for reinforcements, there’ll be two security bots and a sniper on top of a nearby building, lookout for incoming fire or the laser sight from the sniper to find them, they keep coming once they’re called so put some cover between you and them and focus on the boss. —————– END OF BOSS FIGHT —————– After the cutscene you can either head back and save Bo by shooting the weakspot on the boss’s forehead or press on, climb up the ladder and shoot your rocket launcher at the satellite dish, either way Bo will survive but I recommend going back to save Bo yourself as it will unlock the *Big Bo Rescue* trophy. If you try to save Bo but fail to do enough damage in the minute the game allows a scene will play where he’s dragged over the edge, pause this cutscene, hold the PS button and quit to the XMB, then load again and retry (or just do it through chapter select later). Once the dish is down follow the only path, make sure you get some charge from the pad and when you move forward you need to use the shock shot on the pipes that fall and block your path. Go up the ladder and Charlie will say you better hurry, drop off the platform but first go around the right of it to find a SECUR-COM on the floor before you follow the team. In the bridge section you’ll need to sprint across anticipating where the bridge will fall through, at the end there’s a QTE, land the slider on the blue bit of the bar. After the cutscene the *INTELLIGENT ARTIFICE* trophy will unlock. ——————————————————————————- CHAPTER 6: DENYING DESTINY ——————————————————————————- 6-1 Amada Admin. Building (1 SECUR-COM, 1 SHOP, 0 NANOS) [CHP61] —————————————————————- After the opening fight answer Rachael with “No problem” or “Yeah” then “God Damn” or “No problem” or “Yeah” before moving ahead. Keep fighting through rooms of enemies until you’ve gone up two sets of stairs, in this room there’s a SHOP against the right wall. Instead of following the team once this room is cleared there’s a set of stairs going down opposite the ones you came up, go down these and take a left around the bottom to get a SECUR-COM off the ground. Follow the team and you’ll get a cutscene, after make your way around the outside of the room killing robots until you get another cutscene which leads to a boss battle. —————————————- BOSS: Special Ops Unit “Shinobi” [BOS12] —————————————- There are supplies at the top of the stairs on both sides, two sets of ammo and two medkits, there’s also a shotgun and shield around the outside of the room at about 11 o’clock from the stairs. The human enemy and security bots will attack from the floor above (the bots will drop down sometimes though) while Shinobi (the fast, black armoured robots that melee attack) attack on your floor. You don’t have to attack the human enemy so don’t bother wasting the ammo, it has no effect on the fight or story anyway. Head to the bottom of the stairs where it’s safest and tell the squad to regroup, the enemies will come to you and your squad will mostly keep them distracted for you. Aim for the Shinobi’s legs with your assault rifle or the shotgun, you can quickly try and get shots of at close range with the sniper rifle if you still have that too. A scene will occur mid-fight, shoot the enemy anywhere (it doesn’t matter where, it always gets the same result), if you miss then hostage will die and you’ll have to do the scene again. After the scene go back to beating Shinobi and watch out for the laser sight of the human sniper from the second floor. Once the Shinobi are dealt with now no more will come, deal with the remaining robots and the fight ends. —————– END OF BOSS FIGHT —————– 6-2 Chapel, Amada (1 SECUR-COM, 1 SHOP, 0 NANOS) [CHP62] ——————————————————– Head towards the team and the game’s final shop will be on the right next to Bo, if you accessed all the other shops in the game then accessing this one will unlock the *Shop Master* trophy, just past this shop on the floor next to it is the final SECUR-COM, if you collected all the others you’ll unlock the *Data Retrieval Complete* trophy. Spend any CR you have now on upgrades, talk to Charlie when you’re finished here and tell him you’re ready. After the cutscene if you had VERY HIGH trust level with Bo the *Comrades in Arms* trophy will unlock. If you had VERY HIGH trust level with the whole squad prior to the scene then Cain will be present for this section of the game. Who survives this cutscene and is present from now on is dependant on your trust levels with the squad, once you’ve beaten the game you can check the spoiler-filled Endings section to learn more about it. ————————– BOSS: 4x Cuirass-1 [BOS13] ————————– These are just a warm up for the next fight. Around the outside of the map there are plenty of supplies and different weapons on crates, the ammo and medkits will reappear on the crates if you end up running low. You can hit multiple of them with a single shock shot, while stunned aim just for the head. Use the pillars for cover and move around the outside of the map to take cover where you can see when they pop smoke. Don’t spam the shock shot though, save most of the charges for the next fight. —————– END OF BOSS FIGHT —————– If Cain isn’t present due to your choices and actions earlier in the game then you’ll be down a specific squad member for the next fight and it has an effect on the cutscene afterwards. —————————– BOSS: Cuirass-Assault [BOS14] —————————– Like the last battle, around the outside of the map there are plenty of supplies and different weapons on crates, the ammo and medkits will reappear on the crates if you end up running low. You have no way to recharge your shock shot here, so they’re best saved for the later phases of the fight. Around the edge of the map you’ll also come across a huge Ikazuchi M6 Rocket Launcher, it’s very powerful but also quite slow, so try not to waste any shots. Don’t bother using the cover mechanic around the pillars, just putting them between you and the enemy is enough, that way you can strafe in and out of relative safety. Keep your distance, stay on the edge of the map behind the pillars when he’s not near you and sprint/roll away as fast as you can when you see him throw bombs. There are four phases to this fight, each one represented by how many of the big red barrels the boss has on its back, as you do more damage it’ll lose them one at a time. Phase 1 (3 barrels): It has a minigun, keep on the outside of the map strafing around behind the pillars, run when you see it throwing bombs. Stick to just the assault rifle for this phase as you’ll need the other munitions later. Phase 2 (2 barrels): It has a shotgun, whenever it rushes run around the map keeping pillars between you and it for cover. It uses the smoke it throws out to close distance, so when it pops smoke near you run to the other side of the room, try to save some shock shots for phase 4 but if you have to then use some during this phase when it gets too close. Phase 3 (1 barrel): It has an RPG launcher, keep moving but not too close to the walls, pillars or crates because of the splash damage. This phase can be handled like phase 1, just using the assault rifle. Phase 4 (0 barrels): It has a blender attachment for melee strikes. It starts rushing a lot here, keep running behind the pillars putting them between you and it when it comes to you or whenever you aren’t firing. It’ll also attack at range with an attack that looks similar to Dan’s shock shot, though this one is more easily avoided if you’re strafing around or by rolling to the side, it can also be cancelled by damaging the boss. This is the time to use any remaining rockets and shock shots, throw everything you have at it. Don’t forget that the medkits and ammo respawn on the crates around the room, sprint around the outside until you come across them if you’re running low. —————– END OF BOSS FIGHT —————– After the next scene the *DENYING DESTINY* trophy will unlock, keep watching after the credits for another scene, after that you’ll also receive a difficulty related trophy if you played on Survivor or No Mercy. Completion of the game will unlock Chapter Select on the main menu. Completion of the game on Survivor difficulty will unlock No Mercy difficulty. Congrats on beating the game! *SPOILERS* ENDINGS [END00] ————————– The below is what I believe affects the outcome, this section is based on my experience testing a lot with different trust levels, if you have a different experience please contact me and note trust levels and if you did much to piss your comrades off like shooting them and making negative dialog choices a lot. Note that some players seem to have experienced Bo’s loyalty/disloyalty with varying trust levels, this is either glitched or there’s a hidden value or requirement that defines the outcome, in my experience always giving him the positive answers and have his trust level at VERY HIGH has led to the loyal outcome, having HIGH or lower trust has always led me to the disloyal outcome. As stated earlier in the guide, VERY HIGH trust level is three bars or more on the pause/status screen and HIGH is two bars or more. Cain —- If you have VERY HIGH trust with all characters Cain will return in 6-2. He will then take the blow to save Faye, unlike human characters though Cain can survive it, this means he’ll be present to fight alongside you in the last two battles of the game. If your trust levels are not high enough he simply won’t show up at the end, the player is left to presume he didn’t escape Amada. Big Bo —— If you have VERY HIGH trust with Bo by 6-2 then in the cutscene before the penultimate battle where he has a gun to Dan’s head he’ll lower it and the *Comrades in Arms* trophy will unlock. What happens next is dependant on whether you fulfilled the requirement for Cain to come back, see below sub-section. If you have a HIGH or lower trust level with Bo he won’t lower his gun and he and Dan will fight before Bo jumps in one of the Cuirass-1s, you then have to fight him, after the final boss Bo makes up with Dan before he dies. Cain and Bo ———– These are the combinations of the above and how they affect each other: You didn’t fulfil the requirement for Cain to come back or Bo to be loyal: Cain won’t show up, you’ll have to fight Bo, Rachael will die protecting Faye. You fulfilled the requirement for Cain to come back but not for Bo to be loyal: Cain will come back and save Faye, you’ll have to fight Bo. You didn’t fulfil the requirement for Cain to come back but did for Bo to be loyal: Cain won’t show up, Bo will die protecting Faye. You fulfilled the requirement for Cain to come back and Bo to be loyal: Cain will come back and save Faye, the whole Rust Crew (Bo, Cain, Charlie, Faye and Rachael) will fight alongside you in the final battles. No matter how you treat Shindo and Kurosawa Shindo their outcomes will always be the same. Easy Method to View All Endings Yourself —————————————- It’s possible to view all the variations on the ending with just a single playthrough, this requires getting VERY HIGH trust with the whole team. If you’re having trouble maxing trust throughout the game even with the farming locations in the walkthrough here’s an easy breakdown of who to take and when: 1-1 to 2-2 Take Faye and Rachael (don’t take Bo and Faye, what gains Bo’s trust will sometimes lose Faye’s). 2-3 Acquire the Trust nanomachine and keep it equipped for as long as you need to throughout the game (see stage walkthrough for more info). 2-4 Take Faye and Rachael again. Farm at the elevator spot before the room with the jet skis (see stage walkthrough for more info). 2-5 Take Faye and Rachael as later in the stage you’ll be forced to switch to the two you didn’t take, Bo and Charlie. Farm at the ramp where the Simians keep spawning when you’re in the elevator room (see stage walkthrough for more info). 3-2 Take Cain and whoever you have the least trust with. Farm in the beginning room of the stage using the mounted machine gun on top of the APC (see stage walkthrough for more info). 3-3 to 5-2 Take whoever you have the least trust with, bear in mind Cain and Faye will leave at 5-2. 5-3 You’ll also very easily max Shindo and Kurosawa’s trust in 5-3, honestly they aren’t even worth mentioning. Hang back before the doors they both open and in the last room to farm if you like (see stage walkthrough for more info). 5-4 to 6-1 You have no choice in your team in these stages, Bo, Charlie and Rachael will be present in case you’re still somehow below VERY HIGH with them. See the walkthrough for dialog answers to all the non-missable dialog choices. Depending on how much you farm it’s very easy to max everyone’s trust, let alone get it to VERY HIGH, so don’t worry about it too much. Once at 6-2 with VERY HIGH trust for everyone you should get the most positive ending, after you’ve beaten the game load up your 6-2 save, pause the game and choose ‘load chapter’ to 6-2, save the game in a new slot as prompted, you’ll be doing this for each of the variations of the ending you want to view. From here use friendly fire to take Charlie or Rachael down to HIGH or lower trust if you want an ending without Cain and friendly fire Bo down a level of trust to get an ending where he’s disloyal, mix and match those variables to get the desired endings (see above sub-sections for more info). VERSION HISTORY [VER00] ———————– 1.00 – 27/02/2012 Walkthrough, boss strategies and collectible locations complete. 1.01 – 01/03/2012 Added the Endings section, moved some information from the Notes Before Starting and Walkthrough sections to it to keep them free of spoilers. 1.02 – 03/03/2012 A lot more testing with trust levels, Endings section and certain bits of the walkthrough that are relevant to the requirements of the missable trophies and ending outcomes were edited. EVERYTHING ELSE [EVE00] ———————– Anything else you’d like to know about the game will pretty much be covered in the Data Files from the pause menu. If you like to collect PSN trophies there’s also a trophy guide courtesy of barticle here: gamefaqs.com/ps3/614204-binary-domain/faqs/63830 If you have anything to contribute or you’ve noticed something missing or incorrect in the guide please contact me at cassy.exe AT googlemail DOT com or through my PSN ID: CassyChan, I’ll credit any contributions where they’re mentioned in the guide and in this section. Boring copy-paste from gfaqs: This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2012 GameFAQs/IGN user CassyChan This guide is currently only to be hosted at GameFAQs.com and IGN.com Many thanks to barticle for going over the guide before it went up, muchas gracias! “Be excellent to each other.” – Bill & Ted’s Excellent Adventure Thanks for reading! CC

Binary Domain
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